On 1/20/2012 11:27 AM, Onno Meyer wrote: > Hello everybody, > > I've been thinking about the "craft shops" one would find in a > frontier starbase (see VXi19, where workshops for skills other > than mechanic/engineer/armoury/electronics were introduced). > > I'm looking for crafts that would make a visitor (or later an > archaeologist) wonder at first, but which are perfectly logical > if you think about them. In addition to no-brainers like sewing > or beverage-making[*], here are two examples: > > * Yin/yang healing could be a massage studio of the non-sleazy, > medical kind. > * Video production as the office of the local news channel. > > As far as game mechanics are concerned, it has to be an art or > craft skill.
How about wings? I believe it was one of Heinlein's science fiction stories and it was set either on the Moon or in an O'Neil station. One of the sports the inhabitants enjoyed was flying in the low gravity using artificial wings. It could be very puzzling to find a station that had wing care tools and things such as replacement feathers. An archaeologist might develop a theory that some of the inhabitants had wings naturally. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
