Is it important, if something is an official skill. I have seen "has one skill" rules more as guideline regarding the capabilities, not an absolute rule.

If you have cryonics, you might have a lot of basic food processing. Food gets cryonized alive or very rescently dead, and processing is done when needed. You could have a luxury restaurant for the officers, with its own butchery and mill.

Depending on the cusoms about what to do with the dead, you could have some embalming shop, or something that is de facto a butchery (IIRC there are cultures that feed their dead to (propably holy) vultures and chop them up in appropriate pices. Ritually eating your own dead propably has only existed in fiction but it could happen with alien cultures.

Then there is the production of sports material. There was obviously much demand for DR 1-2 body armour. But the off arm was not protected for some reason. (that is part of (outdated) fencing equipment, minus the helmet, but there they might use some other helmets, they have anyway). They might have produced poles, that don't seem to be used anywhere. Either they do staff fighting with them, or use them as bats or similiar. Both puts much wear and tear on them, so producing/repairing/recycling them locally makes sense.

Or you can have pretty much arbitrarily bizarre tools or weapons.


One mans groundfloor is an other mans earthmissle
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Johannes Trimmel
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