On 2/8/2012 4:09 AM, DataPacRat wrote: > I'm doing some fiddling with my 'New Attica' fictional setting, which > is hard-SF, pre-nanotech, roughly TL9-10ish. One of the main > characters, Dee, became a quadruple amputee during some complicated > backstory, and has since acquired a selection of interchangeable > prosthetics - including a mermaid's tail that fits in her leg sockets, > and feathery wings she can swap out her arms for (much more useful in > freefall and low-grav than in Earth's gravity well). > > A new part of the source material being written in comic form, some of > the work-in-progress sketches viewable at > http://www.datapacrat.com/sketches/FieldTest.html , is about swapping > out two legs for four - becoming a cybernetic centaur, of sorts. I'm > thinking that at least for this case, it may be better to stat the > thing out in 3e GURPS Vehicles/Robots terms, including modular > sockets, battery kWs, and the like, rather than as pure point-based > character-sheet info. Do you think that's a sane way to go about it? > And, whether you do or not, might you have any suggestions on the > build? >
Were there cyborg rules in 3e Robots? I seem to remember that there were. That seems like a good start point because it seems your character Dee is mostly like a cyborg. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
