On 2/8/2012 4:09 AM, DataPacRat wrote:
> I'm doing some fiddling with my 'New Attica' fictional setting, which
> is hard-SF, pre-nanotech, roughly TL9-10ish. One of the main
> characters, Dee, became a quadruple amputee during some complicated
> backstory, and has since acquired a selection of interchangeable
> prosthetics - including a mermaid's tail that fits in her leg sockets,
> and feathery wings she can swap out her arms for (much more useful in
> freefall and low-grav than in Earth's gravity well).
> 
> A new part of the source material being written in comic form, some of
> the work-in-progress sketches viewable at
> http://www.datapacrat.com/sketches/FieldTest.html , is about swapping
> out two legs for four - becoming a cybernetic centaur, of sorts. I'm
> thinking that at least for this case, it may be better to stat the
> thing out in 3e GURPS Vehicles/Robots terms, including modular
> sockets, battery kWs, and the like, rather than as pure point-based
> character-sheet info. Do you think that's a sane way to go about it?
> And, whether you do or not, might you have any suggestions on the
> build?
> 

Were there cyborg rules in 3e Robots? I seem to remember that there
were. That seems like a good start point because it seems your character
Dee is mostly like a cyborg.
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