On Wed, Feb 8, 2012 at 11:26 PM, DataPacRat <[email protected]> wrote:

> Now there's a thought; use Vehicles to generate a set of stats for the
> 'taur chassis, and then use /those/ stats as the 'source material' for
> the point-based part of the character sheet.

I've done some fiddling with GVB, and this is my current draft. It
doesn't include a few things GVB doesn't mention, such as a cyberswarm
hive, the molecular suction-pads from G:Robots, or the skate-wheels
from G:Mecha; and I haven't figured out how best to model zero-gee gas
gets (perhaps simply stealing some hand-thrusters from Ultra-Tech);
but I can throw those in manually once I get the basics down pat.

The bit that likely follows the rules most loosely is the piloting
station - the pilot is a humanoid missing the legs, and is inserted
into this prosthetic from the waist down. A cycle-seat or harness were
plausible, but I went eenie-meenie and picked battlesuit controls.

The setting is generally TL9, without superscience power cells, with
interface tech resembling TL10's neural induction helmets, and with
life-support tech approximating TL11. (Reference for the prosthetic is
at http://www.datapacrat.com/sketches/FieldTest.html .)


So... how does this look? How would you improve it, if you were
building a centauroid-style ultra-tech wheelchair?


-----8<-----

TL9 Taur prosthetic

Crew: 2 total. 2 crew stations covering vehicle maneuvering system,
navigation aid, sensor.

Subassemblies: Vehicle +0, Body +0, Tail [Body] -4, 4xLeg -2.

P&P: 54,054-kWs advanced battery, 10 sf solar cell, 1-kW legged
drivetrain (no access space) [4xLeg].

Fuel:

Occ: battlesuit body control (quick access), neural interface remote
control (-1 telepresence penalty), waste relief system, 1-man total
life support system     Cargo:

Armor F   RL  B   T   U
Body  2/3 2/3 2/3 2/3 2/3
Tail  2/3 2/3 2/3 2/3 2/3
Leg   2/3 2/3 2/3 2/3 2/3

Weaponry Malf Type Damage SS Acc 1/2D yds Max yds RoF TL
claw     -    Cr.  1d-2   0  0   0        0       -   9

Equipment
All: realistic flesh biomorphic skin (surface sensors, fur);
self-sealing hull.  Body: 10-gig mass storage system (hardened);
visual sensor (360-degree vision); basic communicator (standard
voice); PESA (scan 11, 1-mile range); basic radiation sensor; inertial
compass; socket interface; gyrobalance; small robot brain (complexity
3, +0 DX; compact, hardened).  Tail: arm motor (ST:10, striker,
extra-flexible).  Leg: four sharp claws (retractable).

Statistics
Size: [LxWxH] 6.62’x1.66’x0.828’        Payload: 77.1 lbs.      Lwt.: 305 lbs.
Volume: 9.09 cf Maint.: 62.4 hours (1.54 mh/day)        Price: $102,693

HT: 12  HP: 16 [Body], 1 [Tail], 3 each [4xLeg].

Not Wheeled Ground Performance: Speed Factor 5, Top Speed 13 mph,
gAccel 10 mph/s, gDecel 20 mph/s, gMR 3, gSR 4, Ground Pressure 86.8
lbs./sf, Off Road Speed 13 mph.


Design Notes:
TL9 robotic light frame very expensive materials (Using greater of
volume or surface area) [Vehicle].
TL9 DR 3  TL7+ non-rigid [Vehicle].
Operating Duration:  13 H 3 M 23 S.
Vehicle Features: computerized controls, flexibody, no streamlining.
Leg: improved suspension.
Volume: 6.46 cf [Body], 0.03 cf [Tail], 0.649 cf [4xLeg].
Area: 21 sf [Body], 0.5 sf [Tail], 5 sf [4xLeg].
Empty Space: 0.449 cf [4xLeg].
Not Wheeled Ground Performance:;

----->8-----


Thank you for your time,
--
DataPacRat
lu .iacu'i ma krinu lo du'u .ei mi krici la'e di'u li'u traji lo ka
vajni fo lo preti
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to