On Wed, Feb 8, 2012 at 11:26 PM, DataPacRat <[email protected]> wrote:
> Now there's a thought; use Vehicles to generate a set of stats for the > 'taur chassis, and then use /those/ stats as the 'source material' for > the point-based part of the character sheet. I've done some fiddling with GVB, and this is my current draft. It doesn't include a few things GVB doesn't mention, such as a cyberswarm hive, the molecular suction-pads from G:Robots, or the skate-wheels from G:Mecha; and I haven't figured out how best to model zero-gee gas gets (perhaps simply stealing some hand-thrusters from Ultra-Tech); but I can throw those in manually once I get the basics down pat. The bit that likely follows the rules most loosely is the piloting station - the pilot is a humanoid missing the legs, and is inserted into this prosthetic from the waist down. A cycle-seat or harness were plausible, but I went eenie-meenie and picked battlesuit controls. The setting is generally TL9, without superscience power cells, with interface tech resembling TL10's neural induction helmets, and with life-support tech approximating TL11. (Reference for the prosthetic is at http://www.datapacrat.com/sketches/FieldTest.html .) So... how does this look? How would you improve it, if you were building a centauroid-style ultra-tech wheelchair? -----8<----- TL9 Taur prosthetic Crew: 2 total. 2 crew stations covering vehicle maneuvering system, navigation aid, sensor. Subassemblies: Vehicle +0, Body +0, Tail [Body] -4, 4xLeg -2. P&P: 54,054-kWs advanced battery, 10 sf solar cell, 1-kW legged drivetrain (no access space) [4xLeg]. Fuel: Occ: battlesuit body control (quick access), neural interface remote control (-1 telepresence penalty), waste relief system, 1-man total life support system Cargo: Armor F RL B T U Body 2/3 2/3 2/3 2/3 2/3 Tail 2/3 2/3 2/3 2/3 2/3 Leg 2/3 2/3 2/3 2/3 2/3 Weaponry Malf Type Damage SS Acc 1/2D yds Max yds RoF TL claw - Cr. 1d-2 0 0 0 0 - 9 Equipment All: realistic flesh biomorphic skin (surface sensors, fur); self-sealing hull. Body: 10-gig mass storage system (hardened); visual sensor (360-degree vision); basic communicator (standard voice); PESA (scan 11, 1-mile range); basic radiation sensor; inertial compass; socket interface; gyrobalance; small robot brain (complexity 3, +0 DX; compact, hardened). Tail: arm motor (ST:10, striker, extra-flexible). Leg: four sharp claws (retractable). Statistics Size: [LxWxH] 6.62’x1.66’x0.828’ Payload: 77.1 lbs. Lwt.: 305 lbs. Volume: 9.09 cf Maint.: 62.4 hours (1.54 mh/day) Price: $102,693 HT: 12 HP: 16 [Body], 1 [Tail], 3 each [4xLeg]. Not Wheeled Ground Performance: Speed Factor 5, Top Speed 13 mph, gAccel 10 mph/s, gDecel 20 mph/s, gMR 3, gSR 4, Ground Pressure 86.8 lbs./sf, Off Road Speed 13 mph. Design Notes: TL9 robotic light frame very expensive materials (Using greater of volume or surface area) [Vehicle]. TL9 DR 3 TL7+ non-rigid [Vehicle]. Operating Duration: 13 H 3 M 23 S. Vehicle Features: computerized controls, flexibody, no streamlining. Leg: improved suspension. Volume: 6.46 cf [Body], 0.03 cf [Tail], 0.649 cf [4xLeg]. Area: 21 sf [Body], 0.5 sf [Tail], 5 sf [4xLeg]. Empty Space: 0.449 cf [4xLeg]. Not Wheeled Ground Performance:; ----->8----- Thank you for your time, -- DataPacRat lu .iacu'i ma krinu lo du'u .ei mi krici la'e di'u li'u traji lo ka vajni fo lo preti _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
