On Wednesday, 8 February 2012, Zan Lynx <[email protected]> wrote:
> On 2/8/2012 4:09 AM, DataPacRat wrote:
>> I'm doing some fiddling with my 'New Attica' fictional setting, which
>> is hard-SF, pre-nanotech, roughly TL9-10ish. One of the main
>> characters, Dee, became a quadruple amputee during some complicated
>> backstory, and has since acquired a selection of interchangeable
>> prosthetics - including a mermaid's tail that fits in her leg sockets,
>> and feathery wings she can swap out her arms for (much more useful in
>> freefall and low-grav than in Earth's gravity well).
>>
>> A new part of the source material being written in comic form, some of
>> the work-in-progress sketches viewable at
>> http://www.datapacrat.com/sketches/FieldTest.html , is about swapping
>> out two legs for four - becoming a cybernetic centaur, of sorts. I'm
>> thinking that at least for this case, it may be better to stat the
>> thing out in 3e GURPS Vehicles/Robots terms, including modular
>> sockets, battery kWs, and the like, rather than as pure point-based
>> character-sheet info. Do you think that's a sane way to go about it?
>> And, whether you do or not, might you have any suggestions on the
>> build?
>>
>
> Were there cyborg rules in 3e Robots? I seem to remember that there
> were. That seems like a good start point because it seems your character
> Dee is mostly like a cyborg.

3e Robots has rules for cyborgs, but they assume that the only organic
parts are the brain and a life-supports system, which does a poor job of
describing the character in question.

Somewhat closer are the rules just after cyborgs, describing 'battlesuit
systems'; a bit if tweaking might be able to adapt them to the taur-shaped
prosthetic.

-- 
Thank you for your time,
-- 
DataPacRat
lu .iacu'i ma krinu lo du'u .ei mi krici la'e di'u li'u traji lo ka vajni
fo lo preti
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