DataPacRat wrote:
> TL9, Exposed Radiators
> SM+8, unstreamlined: 1000 tons
> 
> 1 3*1/3 Armor, Steel: $.18M

Hello DataPacRat,

the Spaceships rules allow unarmored hulls, but obviously
that doesn't mean DR 0 -- the smallest unit in Spaceships
is dDR 1 = DR 10. Besides, if you want a smaller armor 
system in each hull section, you need a total of 3*9 
small systems. 

> 1/3 Small Control room: $.6M
> 1 Engine room: $.3M
> 1 Fuel tanks: $.3M
>  Fuel, 50 tons nuclear fuel pellets: $2.5M
> 2 Habitat: 24 bunks, total life support: $1M

Do you need that many people awake? Two sleepers for each
bunk with total life support.

> 1 Habitat: 1 Sickbay with automed, 5 workshops: $1.1M

Engine room, workshops, and fabricator? How about a large
system fabricator instead? (Plus large power, of course.)

> 1 Hanger: $.1M

A lot of coats, then ... sorry, pet peeve of mine.

> 1 Reaction Engine, Advanced Fusion Pulse: $20M
> 1 Weapon turret, Medium, 1 laser beam (and 30 tons cargo): $2M

That could become a smaller system, major battery, if 
you want to balance the smaller armor.

> Spin Gravity: $.1M
> Colony gear:
> 5 Cargo holds: 250 tons capacity
> 1 Factory: Fabricator: $50M
> 1 Habitat: 24 Hibernation chambers: $1M
> 2/3: Habitat: 16 Hibernation chambers: $.66M
> 1 Mining: $1M
> 1 Refinery: $1M
> 1 Power Plant, Fusion: $10M

You cannot power the factory, mining and refinery at the same
time. More power, less cargo?
 
> Total cost for 1-way trip: $90.85M (plus cost of misc colonization gear)
> Delta-vee: 20 mps

Call it $2M per person. Are people in New Attica that rich?
 
> I'm currently toying with swapping spaces of cargo for more
> hibernation pods or more fuel - though 32 km/sec is several times
> what's needed to get to the asteroid belt.

How about "full return capability"?

> > just how large is the group that is going to leave?
> 
> Somewhere between 20 and 180, depending on how many hibernation pods
> get installed.

Wouldn't the number of colonists dictate the size of the ship?
Build large enough to take everybody.

> > Here in Germany, certain specialists on Frankfurt airport
> > went on strike for much higher wages. Just 200 out of 70,000,
> > but nothing goes without them, so they ask for money. What if
> > every single colony member has such a vital job?
> 
> Hm... how about, "No, Dave, you don't /have/ to monitor the
> ice-melting if you don't want to. Of course, if you want to go that
> way, I don't /have/ to sell you any more kilojoules if /I/ don't want
> to. But thanks to the law of comparative advantage, we both benefit by
> doing what we do best - so isn't your like of having enough
> electricity to do stuff a lot bigger than your dislike of the boring
> job?"

It is more like "There are five of you mining and refining
metals, and you efficiently created a couple hundred tons of 
stockpiles. There is just one power tech, that's me, and the 
batteries last only a day or two if I shut the reactor down. 
So let's re-negotiate prices while you freeze in the dark."

All those neat economic theories assume a functioning market.
What you get is monopolists and oligopolists negotiating with
each other (i.e. blackmailing each other for their individual
profit, unless that gets curbed somehow). 

> > Or lawyers and business majors. As much as the geeks pretend to
> > loathe them, you need a couple of "suit and tie" types in any
> > major project, because "techies" tend to get bogged down in
> > technical questions and forget little things like budgets and
> > timetables (or documentation and maintainable software -- they
> > still remember what they wrote, and the deadline is near).
> >
> > The problem comes when the "suits" can override the "techies"
> > even on purely technical decisions ...
> 
> Hm... the group does have a few aspects which might mitigate some of
> that - ie, coming from a society which kicked almost all the most
> parasitic suits onto the curb very recently - but there's still plenty
> of room here for "interesting times".

Which could mean that they'll feel the lack of those suits. If
techies play project manager or human resources manager without
proper training, they'll become ineffective tinpot dictators,
to replace the effective ones.

Regards,
Onno
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