One of the things this thread has got my mind wondering about - is whether
or not one can adapt the rules from WORLD TAMER'S HANDBOOK for Traveller's
New Era series books.  In it, there are rules for how much labor is
available, how much is required for construction projects, food production,
raw materials excavation/production (Heavy industry), as well as finished
goods (Light industry).  Problem is - the economics of Traveller is
distinctly different than that of GURPS.

So, I turned my mind to the easiest of the possible "gurpification" of the
Traveller rules...

Light Industry

Why light industry?  Because GURPS VEHICLES 2nd edition has rules for what
it costs to manufacture vehicles (well Duh!) such that the capital costs
(factory) can be estimated as well as the labor costs required to assemble
the vehicle itself.  This would give me the labor required to create light
industry as well as the capital costs for creating the factories that build
the light industry style goods.  This would parallel what was given in the
four processes for establishing a viable colony on a given world.

Now, why would I want this?  Because I've got a player who wants to enjoy a
cyberpunk campaign set circa 2150 AD.  He'd also like to see it expand to a
Terradyne/Transhuman space like environment (stripping out the fantastical
from Transhuman space).  Coupled with GURPS SPACESHIPS - I wonder just how
well one could emulate for instance, the beginning days of a Martian Colony?

If I can get something in a viable format for the simulating of a colony and
its growth as well as the things that can go wrong - such ad-hoc rules might
prove useful for the Asteroid Colonization gig as well.  :)

Just musing aloud.

          Hal

-----Original Message-----
From: [email protected] [mailto:[email protected]]
On Behalf Of DataPacRat
Sent: Sunday, February 26, 2012 12:34 PM
To: The GURPSnet mailing list
Subject: Re: [gurps] Asteroid colonization advice?

In case anyone's interested, a new subplotline is being considered:

* Our Heroes, in making plans for a possible future colonization attempt in
the asteroids, have funded/built/launched a robotic mission to build a
refinery and fuel depot. (And if no colonization attempt is made, they hope
for some medium-term profit by owning the only gas-station within a millions
miles of that place.)
* Remote telemetry suggests that something is going wonky over there.
* Our Heroes build a 1/10th size version of their planned colonization ship
engine (ie, a SM+6 ship), and build a ship that's roughly 5% living space,
45-50% engine (G:SS's Advanced Fusion Pulse Drive), and 45-50% fuel tankage.
Planned mission profile: 3 days accelerating at
~0.05 gravities to 80 or 90 miles/second, using up half the fuel; coast for
a couple of weeks; 3 days decelerating.
* Arrive, investigate, fix if necessary. Refuel from local supplies.
(If local fuel supplies turn out to be infeasible, wait for a fuel shipment
from home.)
* Arrive home having hopefully fixed/maintained/improved a piece of valuable
colonization infrastructure, and at the very least having gathered valuable
hands-on data on such trips.


Naturally, various complications will ensue before that last step - but I
thought I'd check in here to see whether the overall approach looked at
least roughly plausible to my fellow hard-SF-liking gamer-geeks here. So...
how does it look? :)


Thank you for your time,
--
DataPacRat
lu .iacu'i ma krinu lo du'u .ei mi krici la'e di'u li'u traji lo ka vajni fo
lo preti _______________________________________________
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