> This is mostly to be able to say that the ship has something to handle
> general wear, tear, and abrasion when dealing with micrometeoroids.
> One space worth of armor spread across front, centre, and back seems
> enough to do that much, yesno?

There are rules on abrasion at very high speeds and for 
micrometeorites in Spaceships 5. To survive random junk
impacts without damage, you would want dDR 3 to 15.
 
> I'm not sure Spaceships is designed to take into account hot-bunking

There may be room, but life support will be a bottleneck.

> (I'm not particularly worried about the space for
> life-support, since a 24-man system based on the algae/SCWO design for
> the 'taur prosthetic elsethread could fit into a mere hundred cf.)

Well, if you change a major part of the tech, of course
the rules won't fit any more. With 3E, you could write 
a TL9-11 ship.

In Spaceships, a bunk is 2 tons, including the occupant,
life support, and a part of the structure and general 
systems. Total life support makes it 4 tons.

In 3E Vehicles, a bunk with two occupants and triple 
redundant TL11 total life support is 0.42 tons, without 
the share of the hull.

> Hm... it looks like the default Spaceships fabricator would take a
> thousand hours to self-replicate; but it requires pre-existing parts
> which would take 400 hours to make, which themselves would take 160
> hours, which would take 64 hours, which would take 25.6 hours, etc, a
> sequence which seems to end up requiring a total of 1,583.33 hours -
> call it two months and change. Bringing a one-size-up factory could
> save four months in the colony's industrialization process... assuming
> that all the power and raw-material supports were also in place.

That's not how I read it. If a fabricator builds something 
including microchips, it needs ready-made microchips. If it
wants to build microchips, it needs ready-made microchips,
not silicon crystals.

> >> 1 Hanger: $.1M
> >
> > A lot of coats, then ... sorry, pet peeve of mine.
> 
> Do you have a better name?

Hang_a_r.

> > It is more like "There are five of you mining and refining
> > metals, and you efficiently created a couple hundred tons of
> > stockpiles. There is just one power tech, that's me, and the
> > batteries last only a day or two if I shut the reactor down.
> > So let's re-negotiate prices while you freeze in the dark."
> >
> > All those neat economic theories assume a functioning market.
> > What you get is monopolists and oligopolists negotiating with
> > each other (i.e. blackmailing each other for their individual
> > profit, unless that gets curbed somehow).
> 
> Economics is also going to be skewed by the fact that the core group -
> the ones who are most likely to stay awake, and depending on events,
> might even be the only ones who end up aboard - are effectively a sort
> of family or clan, which throws a variety of monkey-wrenches into most
> contemporary descriptions of economic systems.

For a hundred people or less, with specialized jobs, I see just
two options -- a kind of socialist dictatorship, where they all
meet to schedule work and everybody has to abide by it, or a 
plain dictatorship, where a smaller group calls the shots. 

Any market system will break down due to monopolies and 
prohibitive entry costs to break them. A miner can't become a 
surgeon on short notice, or vice versa.

Regards,
Onno
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