Johannes replied to me:
> A shuttle would transport only the cargo of that run, plus passangers and 
> crew with fairly shortterm occupancy. A station would have to haul much 
> more mass and volume around, which means big drives that have to be paid 
> and (depending in the drive) high fuel costs. 

A good point. Reaction drives and FTL? I'm always tempted to 
say that reactionless thrusters are "easier" than stardrives,
especially since VE2nd put FTL at TL10 instead of late TL9. 

> A drive malefunction in a 
> station would have a serious impact on the trade to and from the system, 
> while it's easier to have enough retundancy in shuttles. 

There could be redundant drives on the station.

> There might also 
> be reasons to keep a station at a certain distance to the main planet, to 
> keep transfer between the station and the planet short.

That sounds like one station per system. That makes good sense
for games.
 
Regards,
Onno
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to