We could split the difference in system small ships work and people get
around with them, but if you want to go to another star system, you need a
large ship of your own (Warp or jump?) or connected to a large ship of
someone elses that has the size and engines for the travel.

Mike


On Mon, Sep 10, 2012 at 7:19 AM, Juanma Barranquero <[email protected]>wrote:

> On Sun, Sep 9, 2012 at 6:44 PM, Onno Meyer <[email protected]> wrote:
>
> > So little ships are more interesting? I wrote 10- to 30-ton
> > scouts, 100-ton freighters, 30,000-ton freighters, and I'm
> > almost done with 30-ton couriers. What next?
>
> Personally, I find little ships too unbelievable, unless you're in
> space-fantasy land (Star Wars, etc.). In the campaign I'm currently
> preparing (hard space opera, TL12, as little superscience as I think
> my players will accept), I'm going for 10 to 30 K-ton ships, crew < 10
> (lots of automation, of course). Think of Nostromo.
>
> But I'm not using Vehicles, just the very simplified GURPS Starships rules.
>
>     Juanma
>
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