We could split the difference in system small ships work and people get around with them, but if you want to go to another star system, you need a large ship of your own (Warp or jump?) or connected to a large ship of someone elses that has the size and engines for the travel.
Mike On Mon, Sep 10, 2012 at 7:19 AM, Juanma Barranquero <[email protected]>wrote: > On Sun, Sep 9, 2012 at 6:44 PM, Onno Meyer <[email protected]> wrote: > > > So little ships are more interesting? I wrote 10- to 30-ton > > scouts, 100-ton freighters, 30,000-ton freighters, and I'm > > almost done with 30-ton couriers. What next? > > Personally, I find little ships too unbelievable, unless you're in > space-fantasy land (Star Wars, etc.). In the campaign I'm currently > preparing (hard space opera, TL12, as little superscience as I think > my players will accept), I'm going for 10 to 30 K-ton ships, crew < 10 > (lots of automation, of course). Think of Nostromo. > > But I'm not using Vehicles, just the very simplified GURPS Starships rules. > > Juanma > _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
