Johannes replied to Anthony: > > Option three is the ship where the PCs are the command staff, their > actions > > pretty well determine the fate of the ship, and everyone else is > basically > > background color (the Star Trek model). > > Option 3 can be made more viable by the social background. A Klingon or > samurai inspired navy, might require it's command officers to go on away > missions, because otherwise they loose face in front of their crew and > thus the ability to command. > > A more Star Treck Federation inspired background might have it as common > occurance that officers are court martialed because redshirts have been > hurt in away missions and all the mission parameters such as how many > redshirts have been sent, what equipment did they get will be intensivly > questioned. If "look i have gone on the mission myself, so it's safe to > assume that i was not reckless in planning it" is considered a get out of > jail card there, it might become SOP, that everyone involved in planning > the away mission and deciding on making it, will come along. > > That's both not default background though.
Come up with a situation where the crew is much more valuable than the ship. The command staff goes where the important stuff happens, and redshirts can hold the base ship. Regards Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
