On Tue, 8 Jan 2013, Onno Meyer wrote:
They likely know too much, but with them removed they don't figure that
out immediatly and they are no immediate threat while far away. If they
are disposed of later, no one will connect their deaths to the flamen.
Hello Johannes,
how did that mastermind become a successful mastermind with such
a wasteful attitude towards pawns? Much easier to give the pawns
a story they will believe -- there is a party so A can seduce
and compromize B, and Helga was invited so that Ingrun would
come because C (a friend of B) would like to meet a real
gladiatrix. Maybe C tries to hit on Ingrun, and spills the wine
mixture when he doesn't seem to understand a polite "no".
If the pawns recognize Helga and Ingrun at all. Get people who
move in different circles (the arts crowd, maybe).
So the actors don't all know each other, and mostly beleive, they are
there to con each other, so they don't recognize Ingrun and helga as
primary targets. I like that version.
An other option would be that the party food or drinks contain a slow
acting poison. Ingrun, Helga and propably other pcs that tag along would
be poisoned too. If they die from a mysterious illness it would be good
for the mastermind, because there will be less incentive to proove that
they are not guilty. There is poison master NPC, who can save them, so as
GM i have not problem with that either. However if a party goer smells
rat, they can guess, why they have been poisoned and what to tell as
revange, so it seems leaving them for later is the better option.
I would think that actual TL2 poisons aren't up to the job. If
it was in the food, there is no way to know who eats how much.
Magic might help, but do you want the mastermind to be a mage?
I haven't looked up poisons yet, but i wouldn#t be suprised if you are
correct. That would not be my favourite version anyway.
The actual assassin would be a former scout of the roman legions, who had
taken part in a "kill some barbarian VIPs, while dressed up as other tribe
barbarians" mission and in general had shown a lack of scruples. The
mastermind had in the past helped him out of a tight spot, because
sometimes you need someone with such talents. In line with the scout
template in Warriors i'd build him with callous and Low Empathy.
So a male killer to impersonate a female?
It's dark, it's not form-fitting clothes, that cover everything but the
face. He is supposed to run or climb while watched.
The taylor upon seeing them come, and especially once he sees the bloody
clothes,
Why is this set of clothes bloody?
The assasin did wear it during the assassination.
will figure that "this pervert" had done something to upset the
pcs and they had killed the pervert in revange and are not out to get him.
He will seek the protection of the local gang, that he always pays for
protection after all but eventually thoose misunderstandings can be
resolved and he can be bribed to do the right thing and give up the
neccessary informations to the right people.
The PCs go to the tailor, show him the clothes, and ask "did
you make this, and who was the customer?" Why would that make
the tailor think that the PCs murdered the customer?
Because they come with the clothes of the customer and the clothes have
plenty of blood on them.
If you want to complicate things, the tailor knows the
mastermind, right? So he has a very good reason to lie about
everything.
If he can be convinced to talk, he will demand enough money to
disappear and start a new existence where nobody knows him -- a
problem if the PCs want him to testify.
Yes, that needs to be considered too.
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