Mike asked about the most vicious enemy, and my answer was in
the context of a roleplaying game. We're on the GURPSnet list, 
after all. But is that the right answer?

A movie has two hours to introduce the villain and the hero 
and to show and tell the story. A book has several hundred 
pages, and just words to paint the images in the mind of the 
reader. In both cases, the director or writer controls the 
actions of all characters.

A game has one or more afternoons/evenings to tell the story 
in that "improvised acting style" called roleplaying. The 
actors are all amateurs, sessions will be weeks apart, and 
there will be interruptions for coffee and pizza. How often 
did a GM plant plenty of clues, only to have the players go 
after a red herring?

Writers can give us a few paragraphs in the mind of the 
villain. Directors and screenwriters can use "idiot plots"
which work only if all characters forget all common sense.

Game masters can't do that. They have to exaggerate the 
evilness of their villains to make things clear. Games 
with shades of grey are incredibly difficult to pull off.

Or is that too cynical?

Regards,
Onno
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to