A lot depends on, how much the GM wants to control the overall plot.

Say the pcs mission is to search for some small time criminal to get some information or something. And a brutal yet competent loan shark looks for him too, because he owes him money. The adventure works regardelss if the pcs work together with the loan shark, or if they try to get their target before the shark gets him.

Or dud bodyguard adventures as i have IIRC done twice in de ludis.

One had the pcs bodyguarding someone at a party (and there it is customary to spend the night at the party location afterwards) and the pcs employers room was rather central. No one made an attack on the employers life, but at the party they see some preperations for an attack on someone else, and at night there is half a dozen intrigues that involve stealthing past the employers room. 2 more assasination attempts, a theft, some guys wearing a costume invovling antlers, who want to convince someone he is haunted ect. With all of them i did not really care, if they were successfull or not, and how the pcs influenced them

The other had an employer, who wanted to divorce his wife, but it would be better political and ecconomical, if it was her fault. So he invented a death threat to his family, hired the pcs as bodyguards for his wife, because he had to leave Rome on business. Accomplices among the house servants mixed some aphrodisiac (that actually was mostly a dud too) into the wifes food, and were on the lookout for to catch the mistress with a bodyguard. I did not plan in advance, how it should end. Even if the pcs had not found out what was going on, it still would have worked.


One mans groundfloor is an other mans earthmissle
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Johannes Trimmel
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