Brandon replied to me: > > Game masters can't do that. They have to exaggerate the > > evilness of their villains to make things clear. Games > > with shades of grey are incredibly difficult to pull off. > > RPGs should be viewed as TV series, not movies. Prom that perspective, > recurring villains are a GM's friend ;)
Good point, but perhaps TV series before the DVD. The ability to buy a season on DVD and to (re-)view them all together has changed TV series. More and longer plots, more development, less of the infamous reset button after each episode. When a GM tells the players "as you recall, last April (real time) you've met this NPC" it won't matter that it was just a few days of game time ago, the memory will be hazy. And our group doesn't have 100% attendance, either. We are eight, and we don't cancel a session because one or two can't come. Celti replied to the same mail: > My group's done shades of grey quite well for years, but we've gamed > at least weekly for up to 12 hours a day through those years, and > we're all a bit more than 'amateur' roleplayers at this point. I'm not > sure we could do it as well without that frequency and > single-mindedness. I believe that most of us who still hang out on GURPSnet are experienced roleplayers by now. But experienced actors? When I GM three or four NPCs, I still have to mention it when a different one speaks. No way to pull that off with accent and patters of speech. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
