Brandon replied to me:
> > Game masters can't do that. They have to exaggerate the 
> > evilness of their villains to make things clear. Games 
> > with shades of grey are incredibly difficult to pull off.
> 
> RPGs should be viewed as TV series, not movies. Prom that perspective,
> recurring villains are a GM's friend ;)

Good point, but perhaps TV series before the DVD. The ability
to buy a season on DVD and to (re-)view them all together has 
changed TV series. More and longer plots, more development, 
less of the infamous reset button after each episode.

When a GM tells the players "as you recall, last April (real
time) you've met this NPC" it won't matter that it was just 
a few days of game time ago, the memory will be hazy. 

And our group doesn't have 100% attendance, either. We are 
eight, and we don't cancel a session because one or two 
can't come.

Celti replied to the same mail:
> My group's done shades of grey quite well for years, but we've gamed
> at least weekly for up to 12 hours a day through those years, and
> we're all a bit more than 'amateur' roleplayers at this point. I'm not
> sure we could do it as well without that frequency and
> single-mindedness.

I believe that most of us who still hang out on GURPSnet are
experienced roleplayers by now. But experienced actors? When
I GM three or four NPCs, I still have to mention it when a 
different one speaks. No way to pull that off with accent 
and patters of speech.

Regards,
Onno
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