On Thu, Feb 21, 2013 at 12:20 PM, Onno Meyer <[email protected]> wrote: > A game has one or more afternoons/evenings to tell the story > in that "improvised acting style" called roleplaying. The > actors are all amateurs, sessions will be weeks apart, and > there will be interruptions for coffee and pizza. How often > did a GM plant plenty of clues, only to have the players go > after a red herring? > > [...] > > Game masters can't do that. They have to exaggerate the > evilness of their villains to make things clear. Games > with shades of grey are incredibly difficult to pull off.
My group's done shades of grey quite well for years, but we've gamed at least weekly for up to 12 hours a day through those years, and we're all a bit more than 'amateur' roleplayers at this point. I'm not sure we could do it as well without that frequency and single-mindedness. ~Celti _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
