On Mon, 21 Oct 2013, Onno Meyer wrote:

So how about these TL11 concepts?

* An open single-seat flyer, Lwt 1 ton, 50 cf or so, with the look and
 feel of Niven's Ringworld. Before TL12 contragrav is unavailable, so
 it needs pretty hefty reactionless thrusters in a large hull for the
 heroes.
* A FTL-capable, gate-sized ship, four crew plus some passengers, Lwt
 10 tons, 1,000 cf, look and feel like an armed helicopter (a Hind?)
 for the heroes.
* Perhaps something much like it, but for alien abductions. Or it is
 the same. The good guys in a repainted raider?
* A gate-sized, aerospace/orbital fighter, one or two crew, Lwt 10
 tons, 1,000 cf, fast and agile to pass gates at high speed. For the
 heroes or for the villains?
* A sublight patrol craft, 100 tons, weapons and tractor beams to hold
 gateships, plus boarding parties. For the villains.


If you have missions with mutliple gate fighters, a command craft could be a usefull accessory to coordinate them.

Usual fighter sqadrons have command at their base or carrier, but that would be on the wrong side of the gate.

In what vehicle will the typical system lord travel? Something like the party vehicle, but with cushier seats and a mini bar?


Who has what craft would depend on where they come from. If the crafts are loot from ancient stores, or copies of ancient designs, then likely all sides have pretty much the same vehicles, though some factions might only have thoose that fit through gates.

If the factions design their own vehicles, they propably still have similiar concepts.
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