Have any of you tried to balance FTL speed and STL speed in 3E hyperdrive ships? On a tactical level, 1,200 c is almost as good as 18,000 c, but on the strategic level it matters a lot.

I wrote a batch of space warships years ago where the FTL multiplier and STL accel were in the high single digits. More recently I wrote commercial ships with double-digit FTL multipliers.

Space Battlecruiser Mk.IV v1.0 (TL 11)
    Copyright 2000 by Onno Meyer

The Battlecruiser is a fast, heavy warship for an interstellar navy. It is intended for strategic scouting and raiding in support of battle fleets. To simplify logistics, the design is beam-heavy, with a spinal 864 GJ laser and two dozen 1.44 GJ missile defense lasers. Ten offensive launchers with 250 Modular Space Combat Drones and twenty defensive launchers with 5,000 Countermissiles complete the armament. The Battlecruiser carries a company of Marines for boarding and raiding parties and small craft to deploy them. One notable feature of the Battlecruiser are gel baths that protect work stations for every crewmember, even the Marines. The thrusters are strong
    enough to kill unprepared spacers at full acceleration.
The vehicle uses GURPS Vehicles TL 11 [second edition, first printing, June 99 errata]. A hyperdrive according to VE39/S89, the FTL communicator
    according to VE48 (but no FTL radar) and the nuclear-pumped x-ray laser
    proposed by MA Lloyd are available, which affects even those craft that
    don't mount them.

    Body Feature:  60 degree slope on BoF.
Propulsion: Ten 180,000,000 lbs. super reactionless thrusters (HP 12,000, 9,000,000 kW each). Eight 100,000-ton hyperdrives (HP 5,000, 1,000,000 kW each during hyperspace travel and 36,000,000,000 kWs each to enter
        hyperspace).
Armaments: Twenty Heavy Autolaunchers MK.III (ten each T/U, HP 125 each). Ten XH Autolaunchers Mk.III (five each R/L, HP 1,500 each). 24 1.44 GJ
        X-Ray Lasers (four each F/B/R/L/T/U, HP 600 each) with full
stabilization (HP 125 each) and cyberslave mounts (HP 600 each). 864 GJ X-Ray Laser (F, HP 30,000) with full stabilization (HP 6,500). 5,000 Countermissiles Mk.IV (HP 300 each). 250 Modular Space Combat Drones
        Mk.IV (HP 3,600 each).
Instruments and Electronics: Six scrambled extreme range radios (5,000,000
        miles, HP 18, 0.4 kW each). Two scrambled extreme range tight-beam
        radios (50,000,000 miles, HP 60, 0.4 kW each). 2,500 scrambled very
long range laser communicators (1,000,000 miles, HP 18, 1 kW each). 125 scrambled very long range neutrino communicators (1,500,000 miles, HP
        60, 10 kW each). Six scrambled extreme range neutrino communicators
(15,000,000 miles, HP 300, 40 kW each). Scrambled FTL communicator (1 parsec, HP 5,000, 10,000 kW). Four AESAs (F/B/R/L, 200,000 miles, scan 43, HP 800, 50,000 kW each). Four AESAs (R/L/T/U, 50,000 miles, scan 39, HP 400, 12,500 kW each). Twelve AESAs (two each F/B/R/L/T/U, 8,000 miles, scan 34, HP 100, 2,000 kW each). Eight PESAs (one each F/B/R/L, two each T/U, 800,000 miles, scan 46, HP 2,500 each). Twelve PESAs (two
        each F/B/R/L/T/U, 12,000 miles, scan 35, HP 150 each). Four
        multiscanners (200,000 miles, scan 43, HP 1,000 each). Four
astronomical instruments (R/L/T/U, x1,000, +9/+18, HP 12 each). High-
        resolution planetary survey array (T, HP 50, 5 kW). Two flight
recorders (HP 2 each). Six sets of precision navigation instruments (HP 4 each). Four IFF (HP 1 each). Six inertial navigation systems (HP 2 each). Four terrain-following radars (HP 1, 0.25 kW each). 600 HUDWACs
        with pupil scanners. Twelve very sensitive radio receivers with
direction finders (x100, HP 1 each). Area jammer (jam rating 14, HP 30, 2,500 kW). Four deceptive jammers (jam rating 14, HP 30, 50 kW each). 800 decoy dischargers (various types, HP 6 each). Two blip enhancers
        (HP 6, 2.5 kW each). 30 dedicated, genius, hardened, high-capacity
robotic macroframes (C10, DX 13, IQ 13, HP 60, 10 kW each) with gunner (beams) skill programs (C10, 48 points, skill 20). 20 hardened, robotic macroframes (C9, DX 12, IQ 12, HP 100, 10 kW each). 700 terminals (HP 4 each). Cartography (C6). Computer navigation (C2). Damage control (C6, +6 to skill). Database (C1, 257.45 GB starmaps and recognition guides).
        Datalink (C1). Electronics operation (commo) skill program (C6, 8.5
points, skill 28). Electronics operation (sensors) skill program (C6,
        8.5 points, skill 28). Piloting (high-performance spacecraft) skill
        program (C9, 40 points, skill 18). 25 targeting (C9, +10 to skill).
Transmission profiling (C6). 600 neural induction fields (HP 4 each). Miscellaneous Gear: 750 full fire suppression systems (HP 16 each). Nine complete workshops (HP 800, 1 kW each). Five tractor beams (ST 1,000, HP 125, 1,000 kW each). Four operating rooms (one table each, HP 250, 0.5 kW each). 40 cryonic capsules (HP 100, 0.2 kW each). 32 automeds (HP 100, 0.1 kW each). Mess (500 sf, for 50 persons, HP 2,000, 0.5 kW). Mess (1,000 sf, for 100 persons, HP 3,000, 1 kW). Mess (2,000 sf, for
        200 persons, HP 5,000, 2 kW). Holoventure zone (1,600 sf, for 160
persons, HP 5,000, 16 kW). Twelve forcelocks (two each F/B/R/L/T/U, HP
        11, 2 kW each). Four spacedocks (for 45,000 cf of subcraft each, HP
        15,000 each).
    Controls:  Computerized. Quadruple maneuver controls. Crew Stations:
Bridge with two "Helmsmen" with a set of maneuver controls, a HUDWAC, a
        terminal and an interface field each, a "Captain", five "Commo
        Operators", six "Engineers", five "EW Operators", ten "Sensor
Operators" and 20 "Weapon Operators" with a HUDWAC, a terminal and an interface field each. CIC with two "Helmsmen" with a set of maneuver controls, a HUDWAC, a terminal and an interface field each, five "Commo
        Operators", six "Engineers", five "EW Operators", ten "Sensor
Operators", 60 "Weapon Operators" and "XO" with a HUDWAC, a terminal
        and an interface field each. Engineering control room with 20
        "Engineers" with a HUDWAC, a terminal and an interface field each.
Damage control center with 18 "Engineers" with a HUDWAC, a terminal and
        an interface field each. Six crew ready rooms with a total of 140
"Mechanics", 20 "Medics", 36 "Mess and Service Crew", 40 "Small Craft Crew", four "Surgeons" and four "Yeomen" with a HUDWAC, a terminal and an interface field each. Four Marine ready rooms with a total of 160 "Marines" with a HUDWAC, a terminal and an interface field each. Flag Bridge with "Flag Officer" and 19 "Staff" with a HUDWAC, a terminal and an interface field each. All in roomy crew stations (HP 75 each). Crew: "Captain", ten "Commo Operators", 50 "Engineers", ten "EW Operators", four "Helmsmen", 160 "Marines", 140 "Mechanics", 20 "Medics", 36 "Mess and Service Crew", 20 "Sensor Operators", 40 "Small Craft Crew", four "Surgeons", 80 "Weapon Operators", "XO" and four "Yeomen". Optionally
        "Flag Officer" and 19 "Staff".
    Occupancy:  Long. Accomdations:  550 bunks (HP 150 each). 20 double-
occupancy cabins (HP 400 each). Eight single-occupancy cabins (HP 400 each). Two luxury cabins (HP 600 each). Environmental Systems: Four
        total life systems for 800 persons each (HP 1,500, 80 kW each). 278
grav units (HP 60, 1,000 kW each). Safety Systems: 600 G-seats. 600
        womb tanks (for a roomy crew station each, HP 24 each).
Power: 975 kW RTG (14 years endurance, HP 30) and six 20,000,000 kW fusion reactors (200 years endurance, HP 12,000 each) power all systems except
        for the lasers with 28,598,385.1 kW excess power in realspace. This
        recharges one 864 GJ X-Ray Laser shot in 81 seconds. Energy Banks:
640,000 rE power cells (450,000 kWs, HP 2 each) provide power for one hyperspace entry with all drives or 125 shots of the 864 GJ X-Ray Laser (each shot of the 864 GJ X-Ray Laser equals 600 shots of a 1.44 GJ X-
        Ray Laser).
Access, Cargo and Empty Space: 2,720,500 cf access space. 120,000 cf cargo holds. 269,043.7 cf empty space. Volume: 7,500,000 cf. Area: 230,000
        sf.
Structure: Extra-heavy, robotic frame. Hit Points: 1,380,000. Structural
        Option:  Total compartmentalization.
Armor: BoF DR 48,000 advanced, fireproof ablative armor covered by PD 6,
        DR 52,000 advanced laminate armor. All others DR 9,870 advanced,
fireproof ablative armor covered by PD 4, DR 5,000 advanced laminate
        armor. (PD 8 with operating deflector field.)
    Surface Features:  Seal. Radical emission cloaking. Radical stealth.
Intruder chameleon. Radiation shielding. Thermal superconducting armor.
        Deflector field (828,000 kW).
Vision and Details: No view from crew stations (sensors are used instead), two forcelock hatches on each face and spacedock doors on top, running
        lights, safety belts, no locks or keys.
    Statistics:  Empty weight 182,800,000 lbs. Crew and gear 1,200,000 lbs.
        Ordnance 15,000,000 lbs. Subcraft 1,000,000 lbs. Loaded weight
        200,000,000 lbs. (100,000 tons). Volume 7,500,000 cf, size modifier
+12. Price $17,608,000,000. HT 6. Maintenance requirement 637 man-hours
        per day.
    Space Performance:  sAccel 9 G. sMR 9. Hyperspeed multiplier x8.

TL10+ Heavy Autolauncher MK.III, 300mm (v1.0, OM 1/00)
    A launcher for the Heavy HVM, Countermissile (Mk.III or higher)
    and compatible rounds. Game mechanics: Heavy automatic launcher
    rated for ordnance between 500 lbs. and 1,000 lbs. and between
    240mm and 300mm. The use of missile launcher rules for robotic
    subcraft follows a precedent on GT157.
    SS RoF Shots Wt         Cost    Ldrs Rating
    30 1   var.  4,000 lbs. $52,500 0    1,000 lbs.

TL10+ XH Autolauncher MK.III, 1200mm (v1.0, OM 1/00)
    A launcher for the Modular Space Combat Missile or Modular Space
    Combat Drone (Mk.III or higher). Game mechanics: Heavy automatic
    launcher rated for ordnance between 40,000 lbs. and 20,000 lbs.
    and between 960mm and 1200mm. The use of missile launcher rules
    for robotic subcraft follows a precedent on GT157.
    SS RoF Shots Wt           Cost       Ldrs Rating
    30 1/3 var.  160,000 lbs. $2,002,500 0    40,000 lbs.

TL11 1.44 GJ X-Ray Laser (v1.0, OM 1/00)
    A counter-missile laser for deep space combat. Game mechanics:
    1,440,000 kJ very long range, compact x-ray laser.
    1.44 GJ X-Ray Laser   40,000 lbs.   800 cf   $5,400,000
    Malf Type Damage    SS Acc 1/2D    Max.      RoF Power
    V(C) Imp  6d*129(2) 30 32  396,000 1,188,000 4*  15,360,000 kW

TL11 864 GJ X-Ray Laser (v1.0, OM 1/00)
    A heavy laser for deep space combat. Game mechanics: 864,000,000
    kJ extreme range, compact x-ray laser.
    864 GJ X-Ray Laser  16,000,000 lbs.  320,000 cf  $2,100,000,000
    Malf Type Damage      SS Acc 1/2D       Max.       RoF Power
    V(C) Imp  6d*3,149(2) 30 42  19,400,000 58,200,000 1/2 1.152 TW


Fast Courier Mk.IV, Secret Agent Variant v1.0 (TL11)
  Copyright 2012 by Onno Meyer

  The Fast Courier carries a few people and a few boxes of cargo to the
stars. The Mark IV comes in many variants, like this ship for a special
operative. She is sleek and deadly, with cleverly concealed weapons.
  The starship has a cockpit with two seats and a cabin with two narrow
bunks. Most of the triangular hull is taken by the fusion reactor, twin
sublight thrusters, and the hyperdrive. The cramped design made it easy
to hide a few extras -- a concealed equipment locker, upgraded sensors
and avionics, and some EW systems. The Fast Courier might look like an
expensive toy, but that is just the cover story.
  A full load of missiles is $180,000. It takes 500 minutes to recharge
the power cell for a hyperspace entry, and 0.53 seconds to recharge one
xaser shot.

Subassemblies: Body +5.
Powertrain: Two vectored 180,000-lb. super reactionless thrusters;
  900-ton hyperdrive; 50-kW RTG; 30,000-kW fusion reactor;
  337,500,000-kWs rechargeable power cell.
Occ: 2 RCS, 2 bunks.   Cargo: 75 cf plus 5 cf hidden.

Armor     F      RL       B       T       U
Body:   4/100   4/100   4/100   4/100   4/100

Weaponry
160mm Four-Cell VLS [Bod:T] (4 missiles) +2.
Two 2.16-MJ X-Ray Lasers [Bod:F] (1,172 shots each) +2.*
* Linked

Equipment:
  Body: Full stabilization and concealed, cyberslave mounts for X-Ray
Lasers; concealed mount for VLS; two extreme-range radios with radio
direction finders and scramblers; long-range laser communicator; two
150-mile AESAs; two 150-lightsecond FTL radars; two 300-mile PESAs;
1,500-mile radscanner; two x400 astronomical LLTVs; 300-lightsecond FTL
scan detector; 300-lightsecond FTL emergence detector; two sets of
precision navigation instruments; two IFF; four inertial navigation
systems; HUDWAC; level 12 deceptive jammer; TEMPEST equipment; four C7
hardened, genius minicomputers; terminal; full fire suppression system;
two forcelocks; high-security alarm; two 4-man total life systems; grav
unit; two ejection seats; two G-seats. External: Styling; radiation
shielding.

Statistics
Size: 45'x15'x10'   Payload: 1.2 tons     Lwt.: 30 tons
Volume: 3,000 cf    Maint.: 6 man-hours   Price: $26,962,200

HT: 12.   HPs: 2,250 Body

aSpeed: 3,000   aAccel: 120   aDecel: 14   aMR: 3.5   aSR: 4

sAccel: 6 G   sMR: 6   FTL Speed: 6 parsec per day

Design Notes
  Finely made. Body is 3,000 cf, with very good streamlining, lifting
body, and underbelly skids. Structure is medium, expensive. Armor is
expensive composite. Sealed. Computerized controls. 37.35 cf of empty
space. Four 160mm missiles are carried in the body. Empty weight is
57,600 lbs.

Weapon              Weight Volume Cost    Power   WPS VPS CPS TL
160mm Four-Cell VLS 220    4.4     $2,625    -    100 2   $45,000[1] 11
2.16-MJ X-Ray Laser  75    1.5    $30,000 115,200  -   -      - 11
  Ammo: [1] 160mm Short-Range Space Intercept Missile.

Weapon                Warhead Guid Malf. Type Damage SS Speed End RoF Skill
160mm Short-Range SIM HESH    PEH  crit. exp. 6d*384 20 288 G 4 4:8 24

Weapon              Ammo Malf. Type Damage  SS Acc 1/2D  Max    RoF
2.16-MJ X-Ray Laser  -   v(c)  imp. 6d*5(2) 20 20  3,800 11,400 20*

  The vehicle uses the design rules from Vehicles [second edition, third
printing, July 2010 errata], VXi and VXii (including the armor volume
rule) with the text format from Vehicles Lite.



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