A 27/02/2013, às 14:58, Stefan Kersten escreveu:

> hi miguel,
> 
> On 27 Feb 2013, at 13:07, Miguel Negrao 
> <[email protected]> wrote:
>> I would like to draw in Haskel simulations of turing patterns, cellular 
>> automata, etc. Basically I will only need to take an array of pixels and 
>> draw it to the screen directly. What is the best Haskel graphic library and 
>> functions to do this ?
> 
> i've been using diagrams [1] lately --there's also an animation package [2]-- 
> but maybe it's too slow for realtime. imo opengl would be a good option if 
> you're already familiar with it ...

I know diagrams but it is more suited for working with primitives then with 
direct pixel manipulation. I already have some opengl experience in Haskell, 
but since it’s for 3D stuff I assumed it would be overkill. Would the Haskell 
SDL bindings be a better option then opengl, or should I go with opengl ?

best,
Miguel
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