A 27/02/2013, às 14:58, Stefan Kersten escreveu: > hi miguel, > > On 27 Feb 2013, at 13:07, Miguel Negrao > <[email protected]> wrote: >> I would like to draw in Haskel simulations of turing patterns, cellular >> automata, etc. Basically I will only need to take an array of pixels and >> draw it to the screen directly. What is the best Haskel graphic library and >> functions to do this ? > > i've been using diagrams [1] lately --there's also an animation package [2]-- > but maybe it's too slow for realtime. imo opengl would be a good option if > you're already familiar with it ...
I know diagrams but it is more suited for working with primitives then with direct pixel manipulation. I already have some opengl experience in Haskell, but since it’s for 3D stuff I assumed it would be overkill. Would the Haskell SDL bindings be a better option then opengl, or should I go with opengl ? best, Miguel _______________________________________________ haskell-art mailing list [email protected] http://lists.lurk.org/mailman/listinfo/haskell-art
