On 27 Feb 2013, at 18:13, Miguel Negrao <[email protected]> wrote: > I know diagrams but it is more suited for working with primitives then with > direct pixel manipulation. I already have some opengl experience in Haskell, > but since it’s for 3D stuff I assumed it would be overkill. Would the Haskell > SDL bindings be a better option then opengl, or should I go with opengl ?
i don't have experience with the SDL bindings, but with opengl it's just a matter of configuring the projection for 2D, right? sk _______________________________________________ haskell-art mailing list [email protected] http://lists.lurk.org/mailman/listinfo/haskell-art
