On 27 Feb 2013, at 18:13, Miguel Negrao <[email protected]> 
wrote:
> I know diagrams but it is more suited for working with primitives then with 
> direct pixel manipulation. I already have some opengl experience in Haskell, 
> but since it’s for 3D stuff I assumed it would be overkill. Would the Haskell 
> SDL bindings be a better option then opengl, or should I go with opengl ?

i don't have experience with the SDL bindings, but with opengl it's just a 
matter of configuring the projection for 2D, right?

sk


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