A 27/02/2013, às 18:27, Brent Yorgey escreveu:

> On Wed, Feb 27, 2013 at 05:13:29PM +0000, Miguel Negrao wrote:
>> 
>> A 27/02/2013, às 14:58, Stefan Kersten escreveu:
>> 
>>> hi miguel,
>>> 
>>> On 27 Feb 2013, at 13:07, Miguel Negrao 
>>> <[email protected]> wrote:
>>>> I would like to draw in Haskel simulations of turing patterns, cellular 
>>>> automata, etc. Basically I will only need to take an array of pixels and 
>>>> draw it to the screen directly. What is the best Haskel graphic library 
>>>> and functions to do this ?
>>> 
>>> i've been using diagrams [1] lately --there's also an animation package 
>>> [2]-- but maybe it's too slow for realtime. imo opengl would be a good 
>>> option if you're already familiar with it ...
>> 
>> I know diagrams but it is more suited for working with primitives then with 
>> direct pixel manipulation. I already have some opengl experience in Haskell, 
>> but since it’s for 3D stuff I assumed it would be overkill. Would the 
>> Haskell SDL bindings be a better option then opengl, or should I go with 
>> opengl ?
> 
> Indeed, diagrams is not very well suited for drawing pixel arrays.
> Have you looked at gloss [1] and gloss-raster [2] ? 

No, I didn’t know those. I think gloss-raster it exactly what I was looking for 
!! It’s so nice to just get what you need without spending too much time 
re-inventing the wheel. :-)

best,
Miguel
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