A 27/02/2013, às 18:27, Brent Yorgey escreveu: > On Wed, Feb 27, 2013 at 05:13:29PM +0000, Miguel Negrao wrote: >> >> A 27/02/2013, às 14:58, Stefan Kersten escreveu: >> >>> hi miguel, >>> >>> On 27 Feb 2013, at 13:07, Miguel Negrao >>> <[email protected]> wrote: >>>> I would like to draw in Haskel simulations of turing patterns, cellular >>>> automata, etc. Basically I will only need to take an array of pixels and >>>> draw it to the screen directly. What is the best Haskel graphic library >>>> and functions to do this ? >>> >>> i've been using diagrams [1] lately --there's also an animation package >>> [2]-- but maybe it's too slow for realtime. imo opengl would be a good >>> option if you're already familiar with it ... >> >> I know diagrams but it is more suited for working with primitives then with >> direct pixel manipulation. I already have some opengl experience in Haskell, >> but since it’s for 3D stuff I assumed it would be overkill. Would the >> Haskell SDL bindings be a better option then opengl, or should I go with >> opengl ? > > Indeed, diagrams is not very well suited for drawing pixel arrays. > Have you looked at gloss [1] and gloss-raster [2] ?
No, I didn’t know those. I think gloss-raster it exactly what I was looking for !! It’s so nice to just get what you need without spending too much time re-inventing the wheel. :-) best, Miguel _______________________________________________ haskell-art mailing list [email protected] http://lists.lurk.org/mailman/listinfo/haskell-art
