I can also vouch for Gloss as a quick way to get pixels displayed on the screen.

On Wed, Feb 27, 2013 at 11:28 AM, Umut Isik <[email protected]> wrote:
> Hi,
>
> I've used the Glass package before. It uses OpenGL, has a function for
> displaying bitmaps, has nice example code too.
> Now I'm just using the Repa array package to make arrays of pixels and write
> them to BMP files with Data.Array.Repa.IO.BMP
>
> Best wishes
> Umut
>
>
> On Wed, Feb 27, 2013 at 7:43 PM, David Barbour <[email protected]> wrote:
>>
>> If all you need to do is draw a pixel buffer to screen, use SDL, or
>> wxHaskell with a bitmap. These will have fewer issues with alignment of
>> pixels, aliasing, etc.. that you might experience using textures in OpenGL.
>>
>>
>> On Wed, Feb 27, 2013 at 9:13 AM, Miguel Negrao
>> <[email protected]> wrote:
>>>
>>>
>>> A 27/02/2013, às 14:58, Stefan Kersten escreveu:
>>>
>>> > hi miguel,
>>> >
>>> > On 27 Feb 2013, at 13:07, Miguel Negrao
>>> > <[email protected]> wrote:
>>> >> I would like to draw in Haskel simulations of turing patterns,
>>> >> cellular automata, etc. Basically I will only need to take an array of
>>> >> pixels and draw it to the screen directly. What is the best Haskel 
>>> >> graphic
>>> >> library and functions to do this ?
>>> >
>>> > i've been using diagrams [1] lately --there's also an animation package
>>> > [2]-- but maybe it's too slow for realtime. imo opengl would be a good
>>> > option if you're already familiar with it ...
>>>
>>> I know diagrams but it is more suited for working with primitives then
>>> with direct pixel manipulation. I already have some opengl experience in
>>> Haskell, but since it’s for 3D stuff I assumed it would be overkill. Would
>>> the Haskell SDL bindings be a better option then opengl, or should I go with
>>> opengl ?
>>>
>>> best,
>>> Miguel
>>> _______________________________________________
>>> haskell-art mailing list
>>> [email protected]
>>> http://lists.lurk.org/mailman/listinfo/haskell-art
>>
>>
>>
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>
>
>
> --
> Mehmet Umut Isik
>
>
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>



--
-- Michael Steele

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