If all you need to do is draw a pixel buffer to screen, use SDL, or wxHaskell with a bitmap. These will have fewer issues with alignment of pixels, aliasing, etc.. that you might experience using textures in OpenGL.
On Wed, Feb 27, 2013 at 9:13 AM, Miguel Negrao < [email protected]> wrote: > > A 27/02/2013, às 14:58, Stefan Kersten escreveu: > > > hi miguel, > > > > On 27 Feb 2013, at 13:07, Miguel Negrao < > [email protected]> wrote: > >> I would like to draw in Haskel simulations of turing patterns, cellular > automata, etc. Basically I will only need to take an array of pixels and > draw it to the screen directly. What is the best Haskel graphic library and > functions to do this ? > > > > i've been using diagrams [1] lately --there's also an animation package > [2]-- but maybe it's too slow for realtime. imo opengl would be a good > option if you're already familiar with it ... > > I know diagrams but it is more suited for working with primitives then > with direct pixel manipulation. I already have some opengl experience in > Haskell, but since it’s for 3D stuff I assumed it would be overkill. Would > the Haskell SDL bindings be a better option then opengl, or should I go > with opengl ? > > best, > Miguel > _______________________________________________ > haskell-art mailing list > [email protected] > http://lists.lurk.org/mailman/listinfo/haskell-art >
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