If all you need to do is draw a pixel buffer to screen, use SDL, or
wxHaskell with a bitmap. These will have fewer issues with alignment of
pixels, aliasing, etc.. that you might experience using textures in OpenGL.


On Wed, Feb 27, 2013 at 9:13 AM, Miguel Negrao <
[email protected]> wrote:

>
> A 27/02/2013, às 14:58, Stefan Kersten escreveu:
>
> > hi miguel,
> >
> > On 27 Feb 2013, at 13:07, Miguel Negrao <
> [email protected]> wrote:
> >> I would like to draw in Haskel simulations of turing patterns, cellular
> automata, etc. Basically I will only need to take an array of pixels and
> draw it to the screen directly. What is the best Haskel graphic library and
> functions to do this ?
> >
> > i've been using diagrams [1] lately --there's also an animation package
> [2]-- but maybe it's too slow for realtime. imo opengl would be a good
> option if you're already familiar with it ...
>
> I know diagrams but it is more suited for working with primitives then
> with direct pixel manipulation. I already have some opengl experience in
> Haskell, but since it’s for 3D stuff I assumed it would be overkill. Would
> the Haskell SDL bindings be a better option then opengl, or should I go
> with opengl ?
>
> best,
> Miguel
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