We certainly have hitbox issues with hull 3. The player type that uses hull 3 cannot duck, so that problem is eliminated. However, the hitboxes only appear to cover about 80% of the model size. They *appear* as normal if you do a r_drawentities 3, but the top, bottom and side 10% don't register any hits. Very bizarre.
----- Original Message ----- From: "Matthew Lewis" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, December 17, 2001 4:03 AM Subject: [hlcoders] Hull3? > There are still issues with the hit boxes left over from the previous > release. Basically, the hit boxes don't work very well with crouched > players. What I've found is that it's impossible to head shot a player while > he's crouched. You have to aim for the center of his chest to score a hit. > Anything above that won't score a hit of any type. I'm not sure if this is a > hull issue or not. If I understand the process correctly, I think the engine > checks for a hit on the player's hull before narrowing down to the > individual hit box. If the hull doesn't register a hit, then the hit boxes > never come into play. This leads me to believe a crouched player's hull is > messed up somewhere, but I can't figure it out. It's very annoying, cuz a > lot of players want to snipe at each other and they're usually crouched. > Then I have to listen to "Hey WTF?!?! I hit him in the head!" Chances are > they did. But the engine won't acknowledge it. I'd be curious if someome > found a way around this little problem. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

