We certainly have hitbox issues with hull 3. The player type that uses hull
3 cannot duck, so that problem is eliminated. However, the hitboxes only
appear to cover about 80% of the model size. They *appear* as normal if you
do a r_drawentities 3, but the top, bottom and side 10% don't register any
hits. Very bizarre.

----- Original Message -----
From: "Matthew Lewis" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 17, 2001 4:03 AM
Subject: [hlcoders] Hull3?


> There are still issues with the hit boxes left over from the previous
> release. Basically, the hit boxes don't work very well with crouched
> players. What I've found is that it's impossible to head shot a player
while
> he's crouched. You have to aim for the center of his chest to score a hit.
> Anything above that won't score a hit of any type. I'm not sure if this is
a
> hull issue or not. If I understand the process correctly, I think the
engine
> checks for a hit on the player's hull before narrowing down to the
> individual hit box. If the hull doesn't register a hit, then the hit boxes
> never come into play. This leads me to believe a crouched player's hull is
> messed up somewhere, but I can't figure it out. It's very annoying, cuz a
> lot of players want to snipe at each other and they're usually crouched.
> Then I have to listen to "Hey WTF?!?! I hit him in the head!" Chances are
> they did. But the engine won't acknowledge it. I'd be curious if someome
> found a way around this little problem.
>
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