The model is most definitely facing the wrong way! He is lying on his front floating above the ground, I'd say the origin is correct, but his position has been rotated forward90 degrees. I'll go harass our modeller.
Thanks for the prompt reply :) It does look pretty cool though, a flying Gargantua, lol. DarthBobo. ----- Original Message ----- From: "Ken Birdwell" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, January 15, 2002 3:46 PM Subject: RE: [hlcoders] Hull3? > You may have bugs with the animations that are being hidden by the gait > sequence. As a test case, run your players with their gaitsequence always > set to 0 and see where their model is draw. Where they are drawn is the > location the server is using for traceline collisions. If these are > radically different from where they appear when the gaitsequence is active, > you'll have problems. > > -----Original Message----- > From: Jeff Fearn [mailto:[EMAIL PROTECTED]] > Sent: Monday, January 14, 2002 8:45 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Hull3? > > > I am still having trouble getting the hit boxes to work on players using > hull 3. The models clip correctly but they are hard to shoot, bullets etc go > right through them, or hit them in an unexpected location. Like shooting > them in the groin results in a head shot!. Below is code we use: > > .... > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

