Basically? The ability to export/import smds, both reference and skeletal animation.
This would probably require you to create a version of character studio though...
 
CaptFarrell
----- Original Message -----
From: Eric Smith
Sent: Tuesday, December 18, 2001 7:37 PM
Subject: RE: [hlcoders] VALVe: GMAX?

What do you want to see out of GMAX?
 
-Eric
 
-----Original Message-----
From: Eric Smith [mailto:[EMAIL PROTECTED]]
Sent: Monday, December 17, 2001 4:56 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] VALVe: GMAX?

We're looking into it.
 
-Eric
 
-----Original Message-----
From: Nathan Taylor [mailto:[EMAIL PROTECTED]]
Sent: Monday, December 17, 2001 4:48 PM
To: HLCoders
Subject: [hlcoders] VALVe: GMAX?

VALVe,
 
Are there any plans to release gmax support for half-life.  I know many people would love you if you did.  I'm also aware of the evident cost issue so it is your call.
 
- Thanks


Regards,

Lakario
ModDev.net
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