> Why aren't concave brushes allowed, anyway? Simply put, concave polygons are very difficult to deal with in the rendering pipeline. It's infinately more efficient to tesselate them into triangles (which are always convex). While some engine might let you have concave brushes, it would need to tesselate them when it came time to process/render them.
Plus, it's a basic assumption that allows the whole BSP approach to work. =) -James "Corvidae" Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

