> Why aren't concave brushes allowed, anyway?

Simply put, concave polygons are very difficult to deal with in the
rendering pipeline. It's infinately more efficient to tesselate them into
triangles (which are always convex). While some engine might let you have
concave brushes, it would need to tesselate them when it came time to
process/render them.

Plus, it's a basic assumption that allows the whole BSP approach to work. =)

-James "Corvidae" Williams ([EMAIL PROTECTED])
Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)
Co-Leader / Coder, Underhive (http://www.underhive.com)

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