I'm curious as to why Valve (who own Worldcraft now), would spend money and time making a *new* mapping plugin for a 3rd party piece of software, when Worldcraft is already out here, and doing the job fantasticly.
 
Michael Shimmins
The Absconder Effect
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Bob Aman
Sent: Thursday, 20 December 2001 9:24 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] VALVe: GMAX?

I'm actually far more interested in the mapping "capabilities" of gmax.  I already have a nice legal version of max thanks to my college's bookstore.  However, I find that doing complex architectural stuff in a map is difficult.  (For example, making a statue is a pain in the butt.)  A modeling program is far better suited for stuff like this.  Complex objects are much more difficult to construct in Worldcraft.  Often a model is the only way to deal with this.  And then you have to use work-arounds like putting in clip brushes where the model is.  If gmax were set up to make prefabs, that'd be great.  WC is more than sufficient for everything else.
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Eric Smith
Sent: Tuesday, December 18, 2001 2:37 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] VALVe: GMAX?

What do you want to see out of GMAX?
 
-Eric

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