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I'm actually far more
interested in the mapping "capabilities" of gmax. I already have a nice
legal version of max thanks to my college's bookstore. However, I find
that doing complex architectural stuff in a map is difficult. (For
example, making a statue is a pain in the butt.) A modeling
program is far better suited for stuff like this. Complex
objects are much more difficult to construct in Worldcraft. Often a
model is the only way to deal with this. And then you have to use
work-arounds like putting in clip brushes where the model is. If gmax were
set up to make prefabs, that'd be great. WC is more than sufficient for
everything else.
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- RE: [hlcoders] VALVe: GMAX? Eric Smith
- Re: [hlcoders] VALVe: GMAX? Tim Holt
- Re: [hlcoders] VALVe: GMAX? John Newfield
- Re: [hlcoders] VALVe: GMAX? Tim Holt
- Re: [hlcoders] VALVe: GMAX? Oskar 'Zoot' Lindgren
- Re: [hlcoders] VALVe: GMAX? Tim Holt
- Re: [hlcoders] VALVe: GMAX? John Newfield
- RE: [hlcoders] VALVe: GMAX? andrew Spiering
- RE: [hlcoders] VALVe: GMAX? Kevin Navia
- Re: [hlcoders] VALVe: GMAX? Iain Farrell
- Re: [hlcoders] VALVe: GMAX? Bob Aman
- Re: [hlcoders] VALVe: GMAX? Neale Roberts
- [hlcoders] Concave objects? Andrew Foss
- RE: [hlcoders] Concave objects? James Williams
- RE: [hlcoders] Concave objects... Reedbeta
- RE: [hlcoders] VALVe: GMAX? Michael Shimmins
- Re: [hlcoders] VALVe: GMAX? Nathan Taylor
- RE: [hlcoders] VALVe: GMAX? Dynerman David M
- Re: [hlcoders] VALVe: GMAX? Neale Roberts
- RE: [hlcoders] VALVe: GMAX? andrew Spiering
- Re: [hlcoders] VALVe: GMAX? Neale Roberts

