its not only for mapping my friend, also modelling as wel, gmax is better suited as modelling program afterall, with a free tool very accessible to ppl who doesnt own max and having cool animation capabilities and behave almost similar to max, well gmax is the TOOL to use for budget lipped modders. (and it might help them get ported to the pro stuff)
 
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Kevin "runab0ut" Navia 
 
 ----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Dynerman David M
Sent: Thursday, December 20, 2001 7:11 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] VALVe: GMAX?

That’s what I’m saying.

 

Valve: Please give us a good modeling plugin so we can get content for our mods!

 

david

 

-----Original Message-----
From: Michael Shimmins [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, December 19, 2001 5:10 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] VALVe: GMAX?

 

I'm curious as to why Valve (who own Worldcraft now), would spend money and time making a *new* mapping plugin for a 3rd party piece of software, when Worldcraft is already out here, and doing the job fantasticly.

 

Michael Shimmins
The Absconder Effect

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Bob Aman
Sent: Thursday, 20 December 2001 9:24 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] VALVe: GMAX?

I'm actually far more interested in the mapping "capabilities" of gmax.  I already have a nice legal version of max thanks to my college's bookstore.  However, I find that doing complex architectural stuff in a map is difficult.  (For example, making a statue is a pain in the butt.)  A modeling program is far better suited for stuff like this.  Complex objects are much more difficult to construct in Worldcraft.  Often a model is the only way to deal with this.  And then you have to use work-arounds like putting in clip brushes where the model is.  If gmax were set up to make prefabs, that'd be great.  WC is more than sufficient for everything else.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Eric Smith
Sent: Tuesday, December 18, 2001 2:37 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] VALVe: GMAX?

What do you want to see out of GMAX?

 

-Eric

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