Thanks, that looks like it might do the trick.  I will give it a try and
let you know how it works out.

Rob

At 11:22 AM 13/02/2002 -0600, you wrote:
>Might also play around with the values in V_CalcGunAngle on the
>client-side. You can use that to dynamically change the motion of the
>gun.
>
>Persuter

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