Thanks, that looks like it might do the trick. I will give it a try and let you know how it works out.
Rob At 11:22 AM 13/02/2002 -0600, you wrote: >Might also play around with the values in V_CalcGunAngle on the >client-side. You can use that to dynamically change the motion of the >gun. > >Persuter _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

