Btw, to clear things up on this, I did indeed eventually use the message
to client and it works fine now (better than I expected, actually), but
I just found it odd that we can't get the keyvalues from the
client-side. OK, now continue the digression... :)

Thanks for everyone who helped, btw...

Persuter

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED]] On Behalf Of Pat Magnan
> Sent: Tuesday, February 12, 2002 3:28 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Map entities client-side
>
> Two solutions come to mind:
> - parse the BSP client side...
> - transmit the value of that keyvalue to the client in a message, just
> once while the HUD is initializing should do it (keyvalues don't
change
> do they?).
>
> I chose the latter for an entity that was placed in the map, and
> rendered client side by TriAPI. I think some folks were working on
> trying to parse the BSP client side, but ran into trouble keeping
> things in synch...
>
> I think you've been around longer than I have and may not need it, :)
> but if you want to see an outline of my approach, I did up a tutorial
> (concept mostly) here:
> http://www.tourofdutymod.com/tutorials.php
>
> > Is there a way to access keyvalue info in the map from the client-
> side?
> > I keep on thinking you must be able to, since obviously the client
> side
> > has the map, but I haven't been able to find any way to do it.
> >
> > Thanks,
> > Persuter
> >
> >
> >
> >
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>
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