You could animate the firing sequence of the weapon. Look at how the magnum fires in single-player... the view moves a bit and the weapon recoils
-av Commando wrote: > I am trying to simulate weapons pulling up and to the right when fired full > auto by adjusting the punch angle client and server side and this works > fairly well. The only problem is that the punch angle causes the point of > aim and the player's eye direction to move, but it does not move the weapon > model with it. This ends up looking kind of strange with the aim being up > and right, but the model pointing at the original location. I like the > effect that the punch angle creates in that it decays back to the original > aim point, so does anyone know a way to get the weapon model to move with > the punch angle? > > Any help, or even pointers to what I need to adjust so that I can do it > myself would help. > > Rob Prouse > Tour of Duty Mod > http://www.tourofdutymod.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- --------- [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

