You could animate the firing sequence of the weapon.

Look at how the magnum fires in single-player... the view moves a bit and the weapon
recoils

-av

Commando wrote:

> I am trying to simulate weapons pulling up and to the right when fired full
> auto by adjusting the punch angle client and server side and this works
> fairly well.  The only problem is that the punch angle causes the point of
> aim and the player's eye direction to move, but it does not move the weapon
> model with it.  This ends up looking kind of strange with the aim being up
> and right, but the model pointing at the original location.  I like the
> effect that the punch angle creates in that it decays back to the original
> aim point, so does anyone know a way to get the weapon model to move with
> the punch angle?
>
> Any help, or even pointers to what I need to adjust so that I can do it
> myself would help.
>
> Rob Prouse
> Tour of Duty Mod
> http://www.tourofdutymod.com
>
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