I am trying to simulate weapons pulling up and to the right when fired full auto by adjusting the punch angle client and server side and this works fairly well. The only problem is that the punch angle causes the point of aim and the player's eye direction to move, but it does not move the weapon model with it. This ends up looking kind of strange with the aim being up and right, but the model pointing at the original location. I like the effect that the punch angle creates in that it decays back to the original aim point, so does anyone know a way to get the weapon model to move with the punch angle?
Any help, or even pointers to what I need to adjust so that I can do it myself would help. Rob Prouse Tour of Duty Mod http://www.tourofdutymod.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

