I am trying to simulate weapons pulling up and to the right when fired full
auto by adjusting the punch angle client and server side and this works
fairly well.  The only problem is that the punch angle causes the point of
aim and the player's eye direction to move, but it does not move the weapon
model with it.  This ends up looking kind of strange with the aim being up
and right, but the model pointing at the original location.  I like the
effect that the punch angle creates in that it decays back to the original
aim point, so does anyone know a way to get the weapon model to move with
the punch angle?

Any help, or even pointers to what I need to adjust so that I can do it
myself would help.

Rob Prouse
Tour of Duty Mod
http://www.tourofdutymod.com

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