no they wont When I compile dlls using vs.net they work fine on other computers without vs.net on
----- Original Message ----- From: "Michael Shimmins" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, February 25, 2002 7:55 AM Subject: RE: [hlcoders] Argh! > You realise that to play your mod everyone will need the .net framework? > > Michael Shimmins > The Absconder Effect (http://www.tae-mod.com) > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of Yacketta, > Ronald > Sent: Monday, 25 February 2002 12:52 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] Argh! > > > Got it :) > Freaking vs .net combines the errors into a nice little window, not > showign the exact error. > I had several other files that were dependent upon the RoundRules and > did not have the proper incudes > > Al well now :) > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of klank > Sent: Sunday, February 24, 2002 8:36 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Argh! > > > umm what are the posibbilities of two Jim Hunter's being on the same > list.... > > -Jim > > > ----- Original Message ----- > From: "Jim Hunter" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, February 24, 2002 8:06 PM > Subject: Re: [hlcoders] Argh! > > > > Is it possible that your header is being included by another file > > before this cpp file (for example another header?) > > > > Jim > > > > -----Original Message----- > > From: Yacketta, Ronald <[EMAIL PROTECTED]> > > To: [EMAIL PROTECTED] <[EMAIL PROTECTED]> > > Date: Sunday, February 24, 2002 2:54 PM > > Subject: RE: [hlcoders] Argh! > > > > > > >Well crap on me to, still wont work *sigh* > > > > > >I have this in the .cpp > > > > > >#include "extdll.h" > > >#include "util.h" > > >#include "cbase.h" > > >#include "player.h" > > >#include "weapons.h" > > >#include "gamerules.h" > > >#include "teamplay_gamerules.h" > > >#include "GB_RoundRules.h" > > >#include "monsters.h" > > > > > >Then In the .h > > > > > > > > >class CSgRoundRules : public CHalfLifeTeamplay > > >{ > > >... > > >... > > >... > > >}; > > > > > > > > >-----Original Message----- > > >From: [EMAIL PROTECTED] > > >[mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta, > > > >Ronald > > >Sent: Sunday, February 24, 2002 6:46 PM > > >To: [EMAIL PROTECTED] > > >Subject: RE: [hlcoders] Argh! > > > > > > > > >ARGH! > > >Stupid compilers ;) > > >I had the includes in the file alright, but in the wrong order.. > > > > > >Like I said stupididty! > > > > > >-----Original Message----- > > >From: [EMAIL PROTECTED] > > >[mailto:[EMAIL PROTECTED]] On Behalf Of Miguel > > >Aleman > > >Sent: Sunday, February 24, 2002 6:44 PM > > >To: [EMAIL PROTECTED] > > >Subject: Re: [hlcoders] Argh! > > > > > > > > >You have to define the CHalfLifeTeamplay class before you can that > > >class. So, whenever you have "#include "SgRoundRules.h" you need to > > >add "#include teamplay_gamerules.h" before it. > > > > > >----- Original Message ----- > > >From: "Yacketta, Ronald" <[EMAIL PROTECTED]> > > >To: <[EMAIL PROTECTED]> > > >Sent: Sunday, February 24, 2002 5:38 PM > > >Subject: [hlcoders] Argh! > > > > > > > > >> Okay, stupid basic C++ question *sigh* > > >> > > >> Why does this > > >> > > >> class CSgRoundRules : public CHalfLifeTeamplay > > >> { > > >> Blah > > >> Blah > > >> Blah > > >> }; > > >> > > >> Result in this > > >> > > >> GB_RoundRules.h(6) : error C2504: 'CHalfLifeTeamplay' : base class > > >> undefined > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, > > >please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view the list > > >archives, please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view the list > archives, > > >please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

