Oh yeah, another thing. What I am doing with the SDK is not for a MOD etc.. I am just mucking with the code, using it as a tool to foster learning/knowledge of C++
So, if it cant be deployed to others oh well then :) -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta, Ronald Sent: Monday, February 25, 2002 8:12 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Argh! How so? I have already tossed DLL's to friends for testing, they are on ME/2k and have No problems playing. -Ron -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Michael Shimmins Sent: Monday, February 25, 2002 2:55 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Argh! You realise that to play your mod everyone will need the .net framework? Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Yacketta, Ronald Sent: Monday, 25 February 2002 12:52 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Argh! Got it :) Freaking vs .net combines the errors into a nice little window, not showign the exact error. I had several other files that were dependent upon the RoundRules and did not have the proper incudes Al well now :) -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of klank Sent: Sunday, February 24, 2002 8:36 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Argh! umm what are the posibbilities of two Jim Hunter's being on the same list.... -Jim ----- Original Message ----- From: "Jim Hunter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, February 24, 2002 8:06 PM Subject: Re: [hlcoders] Argh! > Is it possible that your header is being included by another file > before this cpp file (for example another header?) > > Jim > > -----Original Message----- > From: Yacketta, Ronald <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] <[EMAIL PROTECTED]> > Date: Sunday, February 24, 2002 2:54 PM > Subject: RE: [hlcoders] Argh! > > > >Well crap on me to, still wont work *sigh* > > > >I have this in the .cpp > > > >#include "extdll.h" > >#include "util.h" > >#include "cbase.h" > >#include "player.h" > >#include "weapons.h" > >#include "gamerules.h" > >#include "teamplay_gamerules.h" > >#include "GB_RoundRules.h" > >#include "monsters.h" > > > >Then In the .h > > > > > >class CSgRoundRules : public CHalfLifeTeamplay > >{ > >... > >... > >... > >}; > > > > > >-----Original Message----- > >From: [EMAIL PROTECTED] > >[mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta, > >Ronald > >Sent: Sunday, February 24, 2002 6:46 PM > >To: [EMAIL PROTECTED] > >Subject: RE: [hlcoders] Argh! > > > > > >ARGH! > >Stupid compilers ;) > >I had the includes in the file alright, but in the wrong order.. > > > >Like I said stupididty! > > > >-----Original Message----- > >From: [EMAIL PROTECTED] > >[mailto:[EMAIL PROTECTED]] On Behalf Of Miguel > >Aleman > >Sent: Sunday, February 24, 2002 6:44 PM > >To: [EMAIL PROTECTED] > >Subject: Re: [hlcoders] Argh! > > > > > >You have to define the CHalfLifeTeamplay class before you can that > >class. So, whenever you have "#include "SgRoundRules.h" you need to > >add "#include teamplay_gamerules.h" before it. > > > >----- Original Message ----- > >From: "Yacketta, Ronald" <[EMAIL PROTECTED]> > >To: <[EMAIL PROTECTED]> > >Sent: Sunday, February 24, 2002 5:38 PM > >Subject: [hlcoders] Argh! > > > > > >> Okay, stupid basic C++ question *sigh* > >> > >> Why does this > >> > >> class CSgRoundRules : public CHalfLifeTeamplay > >> { > >> Blah > >> Blah > >> Blah > >> }; > >> > >> Result in this > >> > >> GB_RoundRules.h(6) : error C2504: 'CHalfLifeTeamplay' : base class > >> undefined > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list > >archives, please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

