Hi,

I have only used .NET in a minor way for my employer, and not C# at that.
The IDE is very nice, but that's typical Microsoft. Personally, I think C#
is MS ripping Java off because they got slapped in the face when they tried
to make proprietary Java extensions, and the fact that COM is a slight mess.

Isn't the real question though: how fast is the MS equivalent VM (who's
acronym eludes me right now). I have read various articles, stating C# is
purely managed code (in that it runs via the VM), whereas VB and VC++ can be
managed or done in the normal vanilla fashion. Of course, if you avoid the
VM, it is being peddaled that you loose portability.

According to the same articles, most are in tech journals and on MSDN (so
are they MS biased?), managed code running behind the VM operates only 10%
slower than native executables. As far as I can glean to date, .NET is
simply Visual Studio 7 with the usual advances (VB has exceptions,
supposedly faster execution etc, C++ has updated MFC again, improved
compiler etc), but with C# thrown in).

Isn't C# J++ in a sense, with syntactical changes to try and enhance the
idea it is a *new* language rather than MSised Java?

Anyways, I am sure I know little of this new language (and suite) at the
moment to comment with any real conviction, but like _Phantom_ says, just
because it is by MS doesn't mean it should be bashed down the street. Try it
first and see if it does what you need.

Sorry if any of this is off topic.

Simon

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Aaron Kalin
Sent: 27 February 2002 10:20
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Argh!


C# is Microsofts version of Java, only it sucks and its even slower than
java.


----- Original Message -----
From: "Tom" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 26, 2002 8:14 AM
Subject: Re: [hlcoders] Argh!


whats c# usefull for? Is it like MFC but easier and can also be embedded in
web pages?


----- Original Message -----
From: "Kevin Navia" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 26, 2002 6:49 AM
Subject: RE: [hlcoders] Argh!


just think of .net as the new all in one solution by microsoft.
visual studio .net is the same VS that we love, with an all in one IDE and
supports the new C#,VB, Jscript, etc.

--- -- --- -- --- -- --- -- --- -- ---
Kevin Navia
Web developer

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Tim Faehnle
Sent: Tuesday, February 26, 2002 12:11 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Argh!


There was also a good article on ArsTechnica that gives a good concise
overview.

http://arstechnica.com/paedia/n/net/net-1.html

Pretty well written.
-Tim

----- Original Message -----
From: "Cortex" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, February 25, 2002 8:01 AM
Subject: Re: [hlcoders] Argh!


What is .net ?? I don't know...

>no they wont
>
>When I compile dlls using vs.net they work fine on other computers
without
>vs.net on
>
>----- Original Message -----
>From: "Michael Shimmins" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Monday, February 25, 2002 7:55 AM
>Subject: RE: [hlcoders] Argh!
>
>
>> You realise that to play your mod everyone will need the .net framework?

>>
>> Michael Shimmins
>> The Absconder Effect (http://www.tae-mod.com)
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED]]On Behalf Of Yacketta,

>> Ronald
>> Sent: Monday, 25 February 2002 12:52 PM
>> To: [EMAIL PROTECTED]
>> Subject: RE: [hlcoders] Argh!
>>
>>
>> Got it :)
>> Freaking vs .net combines the errors into a nice little window,
not
>> showign the exact error.
>> I had several other files that were dependent upon the RoundRules
and
>> did not have the proper incudes
>>
>> Al well now :)
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED]] On Behalf Of klank

>> Sent: Sunday, February 24, 2002 8:36 PM
>> To: [EMAIL PROTECTED]
>> Subject: Re: [hlcoders] Argh!
>>
>>
>> umm what are the posibbilities of two Jim Hunter's being on the
same
>> list....
>>
>> -Jim
>>
>>
>> ----- Original Message -----
>> From: "Jim Hunter" <[EMAIL PROTECTED]>
>> To: <[EMAIL PROTECTED]>
>> Sent: Sunday, February 24, 2002 8:06 PM
>> Subject: Re: [hlcoders] Argh!
>>
>>
>> > Is it possible that your header is being included by another file

>> > before this cpp file (for example another header?)
>> >
>> > Jim
>> >
>> > -----Original Message-----
>> > From: Yacketta, Ronald <[EMAIL PROTECTED]>
>> > To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>

>> > Date: Sunday, February 24, 2002 2:54 PM
>> > Subject: RE: [hlcoders] Argh!
>> >
>> >
>> > >Well crap on me to, still wont work *sigh*
>> > >
>> > >I have this in the .cpp
>> > >
>> > >#include "extdll.h"
>> > >#include "util.h"
>> > >#include "cbase.h"
>> > >#include "player.h"
>> > >#include "weapons.h"
>> > >#include "gamerules.h"
>> > >#include "teamplay_gamerules.h"
>> > >#include "GB_RoundRules.h"
>> > >#include "monsters.h"
>> > >
>> > >Then In the .h
>> > >
>> > >
>> > >class CSgRoundRules : public CHalfLifeTeamplay
>> > >{
>> > >...
>> > >...
>> > >...
>> > >};
>> > >
>> > >
>> > >-----Original Message-----
>> > >From: [EMAIL PROTECTED]
>> > >[mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta,

>>
>> > >Ronald
>> > >Sent: Sunday, February 24, 2002 6:46 PM
>> > >To: [EMAIL PROTECTED]
>> > >Subject: RE: [hlcoders] Argh!
>> > >
>> > >
>> > >ARGH!
>> > >Stupid compilers ;)
>> > >I had the includes in the file alright, but in the wrong order..

>> > >
>> > >Like I said stupididty!
>> > >
>> > >-----Original Message-----
>> > >From: [EMAIL PROTECTED]
>> > >[mailto:[EMAIL PROTECTED]] On Behalf Of Miguel

>> > >Aleman
>> > >Sent: Sunday, February 24, 2002 6:44 PM
>> > >To: [EMAIL PROTECTED]
>> > >Subject: Re: [hlcoders] Argh!
>> > >
>> > >
>> > >You have to define the CHalfLifeTeamplay class before you can
that
>> > >class. So, whenever you have "#include "SgRoundRules.h" you need
to
>> > >add "#include teamplay_gamerules.h" before it.
>> > >
>> > >----- Original Message -----
>> > >From: "Yacketta, Ronald" <[EMAIL PROTECTED]>
>> > >To: <[EMAIL PROTECTED]>
>> > >Sent: Sunday, February 24, 2002 5:38 PM
>> > >Subject: [hlcoders] Argh!
>> > >
>> > >
>> > >> Okay, stupid basic C++ question *sigh*
>> > >>
>> > >> Why does this
>> > >>
>> > >> class CSgRoundRules : public CHalfLifeTeamplay
>> > >> {
>> > >> Blah
>> > >> Blah
>> > >> Blah
>> > >> };
>> > >>
>> > >> Result in this
>> > >>
>> > >> GB_RoundRules.h(6) : error C2504: 'CHalfLifeTeamplay' : base
class
>> > >> undefined
>> > >>
>> > >> _______________________________________________
>> > >> To unsubscribe, edit your list preferences, or view the list

>> > >> archives,
>> > >please visit:
>> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >>
>> > >>
>> > >
>> > >_______________________________________________
>> > >To unsubscribe, edit your list preferences, or view the list

>> > >archives, please visit:
>> > >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >_______________________________________________
>> > >To unsubscribe, edit your list preferences, or view the list

>> archives,
>> > >please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

>> > >_______________________________________________
>> > >To unsubscribe, edit your list preferences, or view the list

>> archives,
>> > please visit:
>> > >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,

>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,

>> please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,

>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,

>please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


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