I've been working on patches to modify the Full and Standard SDK 2.2 to compile
cleanly with Borland, MinGW and Microsoft Visual C++.

I ran across what I thought was a bug with the color of the Egon beam in
Half-Life deathmatch.  In version 1.1.0.6 and 1.1.0.7 (before the weapon
effects were moved clientside), the Egon gun beam was blue.  In version
1.1.0.8, the Egon gun now shoots a yellow beam.  I've checked this on 2
different machines with different graphics cards and checked it with both
software and OpenGL video driver modes.  I've tried rebuilding the client.dll
and server DLL using the latest SDK 2.2 downloaded from the valve-erc.com
website (built with Microsoft Visual C++ 6.0) and I've even tried uninstalling
Half-Life, deleting the Half-Life directory, re-installing Half-Life, updating
to 1.1.0.8 and in every case I get a yellow Egon gun beam.  The only time the
Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7.

I've been e-mailed by a few other people that tell me the Egon gun is yellow
for them as well, so it's not just me.  Is this a bug in the current HLDM
release?

Jeffrey "botman" Broome

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