It's blue for me, slightly lighter than it used to be but not
really noticeable unless you're looking for a colour change.


----- Original Message -----
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 04, 2002 1:53 PM
Subject: [hlcoders] Egon gun - Yellow beam or Blue beam?


> I've been working on patches to modify the Full and Standard SDK 2.2 to
compile
> cleanly with Borland, MinGW and Microsoft Visual C++.
>
> I ran across what I thought was a bug with the color of the Egon beam in
> Half-Life deathmatch.  In version 1.1.0.6 and 1.1.0.7 (before the weapon
> effects were moved clientside), the Egon gun beam was blue.  In version
> 1.1.0.8, the Egon gun now shoots a yellow beam.  I've checked this on 2
> different machines with different graphics cards and checked it with both
> software and OpenGL video driver modes.  I've tried rebuilding the
client.dll
> and server DLL using the latest SDK 2.2 downloaded from the valve-erc.com
> website (built with Microsoft Visual C++ 6.0) and I've even tried
uninstalling
> Half-Life, deleting the Half-Life directory, re-installing Half-Life,
updating
> to 1.1.0.8 and in every case I get a yellow Egon gun beam.  The only time
the
> Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7.
>
> I've been e-mailed by a few other people that tell me the Egon gun is
yellow
> for them as well, so it's not just me.  Is this a bug in the current HLDM
> release?
>
> Jeffrey "botman" Broome
>
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