It's blue for me, slightly lighter than it used to be but not really noticeable unless you're looking for a colour change.
----- Original Message ----- From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, March 04, 2002 1:53 PM Subject: [hlcoders] Egon gun - Yellow beam or Blue beam? > I've been working on patches to modify the Full and Standard SDK 2.2 to compile > cleanly with Borland, MinGW and Microsoft Visual C++. > > I ran across what I thought was a bug with the color of the Egon beam in > Half-Life deathmatch. In version 1.1.0.6 and 1.1.0.7 (before the weapon > effects were moved clientside), the Egon gun beam was blue. In version > 1.1.0.8, the Egon gun now shoots a yellow beam. I've checked this on 2 > different machines with different graphics cards and checked it with both > software and OpenGL video driver modes. I've tried rebuilding the client.dll > and server DLL using the latest SDK 2.2 downloaded from the valve-erc.com > website (built with Microsoft Visual C++ 6.0) and I've even tried uninstalling > Half-Life, deleting the Half-Life directory, re-installing Half-Life, updating > to 1.1.0.8 and in every case I get a yellow Egon gun beam. The only time the > Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7. > > I've been e-mailed by a few other people that tell me the Egon gun is yellow > for them as well, so it's not just me. Is this a bug in the current HLDM > release? > > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders