purple for me - GF2 GTS

before it was blue though

----- Original Message -----
From: "Tim Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 04, 2002 3:56 PM
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?


> It's blue for me, slightly lighter than it used to be but not
> really noticeable unless you're looking for a colour change.
>
>
> ----- Original Message -----
> From: "botman" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, March 04, 2002 1:53 PM
> Subject: [hlcoders] Egon gun - Yellow beam or Blue beam?
>
>
> > I've been working on patches to modify the Full and Standard SDK 2.2 to
> compile
> > cleanly with Borland, MinGW and Microsoft Visual C++.
> >
> > I ran across what I thought was a bug with the color of the Egon beam in
> > Half-Life deathmatch.  In version 1.1.0.6 and 1.1.0.7 (before the weapon
> > effects were moved clientside), the Egon gun beam was blue.  In version
> > 1.1.0.8, the Egon gun now shoots a yellow beam.  I've checked this on 2
> > different machines with different graphics cards and checked it with
both
> > software and OpenGL video driver modes.  I've tried rebuilding the
> client.dll
> > and server DLL using the latest SDK 2.2 downloaded from the
valve-erc.com
> > website (built with Microsoft Visual C++ 6.0) and I've even tried
> uninstalling
> > Half-Life, deleting the Half-Life directory, re-installing Half-Life,
> updating
> > to 1.1.0.8 and in every case I get a yellow Egon gun beam.  The only
time
> the
> > Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7.
> >
> > I've been e-mailed by a few other people that tell me the Egon gun is
> yellow
> > for them as well, so it's not just me.  Is this a bug in the current
HLDM
> > release?
> >
> > Jeffrey "botman" Broome
> >
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> >
> >
>
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