i just checked mine, i compiled the dll last week off the latest SDK, ran it
in HL 1.1.0.8 on a Voodoo3  OpenGl minidriver, and the egon beam was blue on
mine...  i've never seen a yellow egon beam. I do recall noticing an
improvement on the egon beam, that is to say that the beam look better. i
really haven't the slightest clue what's wring.

                                               - [shArd] nonereally
                                        http://www.shardsoftware.cjb.net


>From: "botman" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: [hlcoders] Egon gun - Yellow beam or Blue beam?
>Date: Mon, 4 Mar 2002 07:53:24 -0600
>
>I've been working on patches to modify the Full and Standard SDK 2.2 to
>compile
>cleanly with Borland, MinGW and Microsoft Visual C++.
>
>I ran across what I thought was a bug with the color of the Egon beam in
>Half-Life deathmatch.  In version 1.1.0.6 and 1.1.0.7 (before the weapon
>effects were moved clientside), the Egon gun beam was blue.  In version
>1.1.0.8, the Egon gun now shoots a yellow beam.  I've checked this on 2
>different machines with different graphics cards and checked it with both
>software and OpenGL video driver modes.  I've tried rebuilding the
>client.dll
>and server DLL using the latest SDK 2.2 downloaded from the valve-erc.com
>website (built with Microsoft Visual C++ 6.0) and I've even tried
>uninstalling
>Half-Life, deleting the Half-Life directory, re-installing Half-Life,
>updating
>to 1.1.0.8 and in every case I get a yellow Egon gun beam.  The only time
>the
>Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7.
>
>I've been e-mailed by a few other people that tell me the Egon gun is
>yellow
>for them as well, so it's not just me.  Is this a bug in the current HLDM
>release?
>
>Jeffrey "botman" Broome
>
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