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GeForce 3, d3d mode, I get yellow.

----- Original Message -----
From: Cortex
Sent: Monday, March 04, 2002 1523 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

I use a GeForce 3 based card too but the egon beam is
blue under HL... I've built my dlls with SDK 2.2 final.

This egon beam problem is very weird...

      - Cortex : mapper & coder www.hlalbator.fr.st

----- Original Message -----
From: Yacketta, Ronald
To: [EMAIL PROTECTED]
Sent: Monday, March 04, 2002 3:31 PM
Subject: RE: [hlcoders] Egon gun - Yellow beam or Blue beam?


I noticed it to botman, it is yellow for me as well. I am usign a
Gefore3 card

-Ron

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of botman
Sent: Monday, March 04, 2002 8:53 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Egon gun - Yellow beam or Blue beam?


I've been working on patches to modify the Full and Standard SDK 2.2 to
compile cleanly with Borland, MinGW and Microsoft Visual C++.

I ran across what I thought was a bug with the color of the Egon beam in
Half-Life deathmatch.  In version 1.1.0.6 and 1.1.0.7 (before the weapon
effects were moved clientside), the Egon gun beam was blue.  In version
1.1.0.8, the Egon gun now shoots a yellow beam.  I've checked this on 2
different machines with different graphics cards and checked it with
both software and OpenGL video driver modes.  I've tried rebuilding the
client.dll and server DLL using the latest SDK 2.2 downloaded from the
valve-erc.com website (built with Microsoft Visual C++ 6.0) and I've
even tried uninstalling Half-Life, deleting the Half-Life directory,
re-installing Half-Life, updating to 1.1.0.8 and in every case I get a
yellow Egon gun beam.  The only time the Egon gun beam is blue is when
I'm running 1.1.0.6 or 1.1.0.7.

I've been e-mailed by a few other people that tell me the Egon gun is
yellow for them as well, so it's not just me.  Is this a bug in the
current HLDM release?

Jeffrey "botman" Broome

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