This is a multi-part message in MIME format. -- You can't change weapon_data_t. You need to use the user fields for what you're doing. This is exactly why they exist.
> -----Original Message----- > From: Chris Glein [mailto:[EMAIL PROTECTED]] > Sent: Sunday, March 17, 2002 10:59 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] Extending weapon_data_t > > > > Can't you use the user fields that already exist in weapon_data_t? > I can, yes. And if the weapon_data_t structure can't be > edited, that's what > I'll do. > > I just find it odd that you have some extremely > weapon-specific members like > m_flPumpTime in the weapon_data structure, but it seems like > you can't add a > new one if your weapon code calls for it. In my case I'm > adding some data > that has to do with some different reload handling that is > used by a couple > of different weapons. It doesn't make any sense to me to > have the more > general attribute stuck in iuser4 or something, while the shotgun-only > variable m_flPumpTime is hardcoded into the struct. > > Assuming, of course, that that's the case. I'm really hoping > it isn't, and > I'm just missing a step. Anybody know? -- [ winmail.dat of type application/ms-tnef deleted ] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

