Yes, changing code in weaponinfo.h would require an engine recompile for which you have no source.
-scott ----- Original Message ----- From: "Chris Glein" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, March 17, 2002 12:28 PM Subject: [hlcoders] Extending weapon_data_t > I'm trying to add some information that I want to encode and send over to > the client by storing it in the weapon_data_t structure. You know, that > struct that holds stuff like m_iId, m_iClip, m_flTimeWeaponIdle, etc. and is > sent over with the local_state struct. > > Well, if I try to do this, and add the entry to the delta.lst, I get > something like this when I run: > Couldn't find offset for <whatever variable I was trying to add>!!! > > I did a bit of research, and rumor has it that I *can't* extend this struct > at all. They're hardcoded into the engine somewhere. Thus why it couldn't > find the offset in the structure - it uses a different one than what's in > common/weaponinfo.h (or, rather, that one just shouldn't be changed). Is > this the case? Or am I missing a step somewhere? > > -PNB > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

