Yes, changing code in weaponinfo.h would require an engine recompile for
which you have no source.

-scott

----- Original Message -----
From: "Chris Glein" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, March 17, 2002 12:28 PM
Subject: [hlcoders] Extending weapon_data_t


> I'm trying to add some information that I want to encode and send over to
> the client by storing it in the weapon_data_t structure.  You know, that
> struct that holds stuff like m_iId, m_iClip, m_flTimeWeaponIdle, etc. and
is
> sent over with the local_state struct.
>
> Well, if I try to do this, and add the entry to the delta.lst, I get
> something like this when I run:
> Couldn't find offset for <whatever variable I was trying to add>!!!
>
> I did a bit of research, and rumor has it that I *can't* extend this
struct
> at all.  They're hardcoded into the engine somewhere.  Thus why it
couldn't
> find the offset in the structure - it uses a different one than what's in
> common/weaponinfo.h (or, rather, that one just shouldn't be changed).  Is
> this the case?  Or am I missing a step somewhere?
>
> -PNB
>
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