I'm trying to add some information that I want to encode and send over to the client by storing it in the weapon_data_t structure. You know, that struct that holds stuff like m_iId, m_iClip, m_flTimeWeaponIdle, etc. and is sent over with the local_state struct.
Well, if I try to do this, and add the entry to the delta.lst, I get something like this when I run: Couldn't find offset for <whatever variable I was trying to add>!!! I did a bit of research, and rumor has it that I *can't* extend this struct at all. They're hardcoded into the engine somewhere. Thus why it couldn't find the offset in the structure - it uses a different one than what's in common/weaponinfo.h (or, rather, that one just shouldn't be changed). Is this the case? Or am I missing a step somewhere? -PNB _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

