Hrm, if I starless would fix my login on nofadz I could update that tutorial a bit.. but anyway..
The rescale shouldn't physically affect the water, it doesn't rescale brushes. So maybe you're just seeing something funny when you're in the water due to the fact that those hulls don't work with zhlt, unless you modify hlcsg.exe so that it'll read in the qcsg formatted hulls.txt (which is what I used when I wrote that thing) as for being tied to water, that's simply so it can move up/down (ie: like un undertow, when you hit the button the water fills up) and to allow it to be rendered transparent. Now back to the hulls again, since you're using zhlt, zoner used a different format on the hulls.txt . it just takes the positive values and mirrors it exactly on the opposite. The old way you specified the top and the bottom (you could make non-perfect boxes, the old way, so you could in essence have the origin not in the exact center) which is probably the problem here. So, you'll have to make new hulls and change the code to use em. There's also some other things missing from that tut to make it work perfectly, too. -omega Blackened Interactive - http://blackened-interactive.com Front Line Force - http://www.flfmod.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of jc Sent: November 20, 2002 2:21 PM To: [EMAIL PROTECTED] Subject: [hlcoders] water gone screwy :( all of a sudden the water in my mod has stopped working properly (in doesnt extend down fully any more - there is space under the water !!). the water was working before and im clueless as to what could be causing this. i first noticed the problem after rescaling using this tut: http://www.nofadz.com/blackened/hltuts/rescale.html the maps are compiled with a modified hull file using ZHLT has anyone had any problems like this before and can anyone suggest how i can fix this? i look at func_water in the sdk and its linked to a door so im even more clueless...... jc _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

