If you want a place to post tutorials... *cough*
http://collective.valve-erc.com/ :)

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of omega
Sent: Thursday, November 21, 2002 9:27 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] water gone screwy :(


Hrm, if I starless would fix my login on nofadz I could update that
tutorial a bit.. but anyway..

The rescale shouldn't physically affect the water, it doesn't rescale
brushes. So maybe you're just seeing something funny when you're in the
water due to the fact that those hulls don't work with zhlt, unless you
modify hlcsg.exe so that it'll read in the qcsg formatted hulls.txt
(which is what I used when I wrote that thing) as for being tied to
water, that's simply so it can move up/down (ie: like un undertow, when
you hit the button the water fills up) and to allow it to be rendered
transparent.

Now back to the hulls again, since you're using zhlt, zoner used a
different format on the hulls.txt . it just takes the positive values
and mirrors it exactly on the opposite. The old way you specified the
top and the bottom (you could make non-perfect boxes, the old way, so
you could in essence have the origin not in the exact center) which is
probably the problem here. So, you'll have to make new hulls and change
the code to use em.

There's also some other things missing from that tut to make it work
perfectly, too.


-omega
Blackened Interactive - http://blackened-interactive.com
Front Line Force - http://www.flfmod.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of jc
Sent: November 20, 2002 2:21 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] water gone screwy :(

all of a sudden the water in my mod has stopped working properly (in
doesnt
extend down fully any more - there is space under the water !!). the
water
was working before and im clueless as to what could be causing this.

i first noticed the problem after rescaling using this tut:
http://www.nofadz.com/blackened/hltuts/rescale.html

the maps are compiled with a modified hull file using ZHLT

has anyone had any problems like this before and can anyone suggest how
i
can fix this? i look at func_water in the sdk and its linked to a door
so im
even more clueless......

jc

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