I think the server executes a SpectatorConnect type function, or there is
one somewhere. You could probably send them a timer update there?

Or, in the ClientPutInServer/InitHUD, send it if FL_PROXY is set?

Or, in the client, in the initialization of that panel, if
g_Engfuncs.IsSpecateOnly() returns true, request a timer update?

DRC_COMMAND_START should be a director event fired when the server signals
proxies that something has occured... ok that's a couple vague ideas that
could be bogus.

Hopefully someone who knows what the hell they're talking about tells me
I'm on crack and tells you the right way to do it :).

At 01:01 PM 11/24/2002 -0500, you wrote:
If I keep spamming the list, im sorry, outlook is being retarded. It
keeps telling me I can't send to the list for some reason so I don't
know if it's going out or not (and it's not the list telling me that)

What I'm trying to post--->
Hrm, well I'm scratching my head on this one..


Any of you know if there's a way to have a client connecting to the
proxy, make the proxy send a message to the server? I've tried placing a
servercmd and clientcmd inside DRC_CMD_START, to see if it would have
the proxy execute it, but to no success.



I need to update certain data (clock, etc) whenever a spectator connects
to the proxy. If a client is already watching the game, and the round
starts over, and whatnot, the normal clock update that's sent to all
clients works, however I can't seem to find a way to update hltv
spectators with any data that I need upon connection.

Help would be appreciated.

Thanks

-omega
Blackened Interactive - http://blackened-interactive.com
Front Line Force - http://www.flfmod.com


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