Hi all. I learned myself a little basics of c++, and got me MSVC++ and the hlsdk, for learning purposes, to prepare for possible army coding job.
At first I made me some simple hacks (changing the color for the quad damage rune in dmc), and now I felt like making the mosts significant change i ever needed, enabling jump in ricochet. I thought my problems were over when i found this : // DISCWAR: No Jumping or Ducking */ if (pev->button & IN_JUMP) { // If on a ladder, jump off the ladder // else Jump Jump(); } // If trying to duck, already ducked, or in the process of ducking if ((pev->button & IN_DUCK) || FBitSet(pev->flags,FL_DUCKING) || (m_afPhysicsFlags & PFLAG_DUCKING) ) Duck(); /* And I simply removed the commenters, compiled the mp.dll and started up the game. I checked ahead, and +jump is declared as usual, everything is kept intact from vanilla HL, except the longjump module in jump(). It's not working, and i can't figure out why. The client has space bound to +jump, has all the code for jumping intact, etc. etc. Help me out with this guys, and try not to laugh at me *too* hard :) -- MoD, Always @ your service. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders