--
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You could fake it by watching for IN_JUMP and then just giving the
player upward velocity :-)
-av
MoD wrote:
>Oh, ok :\
>
>This means I cant have me a Jump-Ricochet server side mod, eh?
>
>no big deal.
>
>Thanks for the help, I appreciate it.
>
>--
> MoD,
>
> Always @ your service.
>
>----- Original Message -----
>From: "Starbreaker" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Saturday, December 07, 2002 7:19 PM
>Subject: Re: [hlcoders] Jump-hacking ricochet
>
>
>
>
>>Just woke up, and did not bother to open teh code up yet, but if I
>>
>>
>remember
>
>
>>right, all jump psysics are handled in shared code in pm_shared (or
>>ssoomething like that). What this means, that is in order for your change
>>to work, you need to compile both the mp.dll and cl_dll after you make
>>changes, and replace both.
>>
>>This was a small problem I had had at one time, with trying to change jump
>>height.
>>
>>I will look again later today, but this might be a quick heelp.
>>
>>Dave
>>
>>----- Original Message -----
>>From: "MoD" <[EMAIL PROTECTED]>
>>To: <[EMAIL PROTECTED]>
>>Sent: Saturday, 07 December, 2002 02:59
>>Subject: Re: [hlcoders] Jump-hacking ricochet
>>
>>
>>
>>
>>>ROFL, I mixed up the */ and /*...
>>>
>>>That's not it guys, I added them over the uncommented part.
>>>
>>>--
>>> MoD,
>>>
>>> Always @ your service.
>>>
>>>
>>>>*/
>>>> if (pev->button & IN_JUMP)
>>>> {
>>>> // If on a ladder, jump off the ladder
>>>> // else Jump
>>>> Jump();
>>>> }
>>>> // If trying to duck, already ducked, or in the process of ducking
>>>> if ((pev->button & IN_DUCK) || FBitSet(pev->flags,FL_DUCKING) ||
>>>>(m_afPhysicsFlags & PFLAG_DUCKING) )
>>>> Duck();
>>>>/*
>>>>
>>>>
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>>>
>>>
>>please visit:
>>
>>
>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>>
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>>
>>
>please visit:
>
>
>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
>>
>
>
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>
>
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